diff --git a/cod/server.cfg b/cod/server.cfg index f485384..9ba3298 100644 --- a/cod/server.cfg +++ b/cod/server.cfg @@ -1,3 +1,62 @@ +// ************************************************************************** // +// // +// Call of Duty - server.cfg // +// Version 260426 // +// // +// ************************************************************************** // + +// .................................. Basic ................................. // + +// sv_hostname - Name of the server. set sv_hostname "SERVERNAME" -set scr_motd "MOTD" -set rconpassword "ADMINPASSWORD" \ No newline at end of file + +// scr_motd - Message shown to connecting players. +set scr_motd "COD Server" + +// rconpassword - Remote console password. +set rconpassword "ADMINPASSWORD" + +// ................................. Runtime ................................. // + +// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. +set dedicated "2" + +// sv_maxclients - Maximum player slots. +set sv_maxclients "16" + +// g_password - Join password for private servers. +set g_password "" + +// ............................. Server Logging ............................. // + +// logfile - Enable server logging. +set logfile "1" + +// g_logsync - Log write mode. +// 0 = no log, 1 = buffered, 2 = continuous, 3 = append +set g_logsync "2" + +// g_log - Log filename. +set g_log "games_mp.log" + +// ................................ Network ................................ // + +// sv_minPing - Minimum client ping allowed. +set sv_minPing "0" + +// sv_maxPing - Maximum client ping allowed. +set sv_maxPing "350" + +// sv_timeout - Seconds before timing out inactive clients. +set sv_timeout "40" + +// sv_reconnectlimit - Minimum seconds before reconnect allowed. +set sv_reconnectlimit "5" + +// ................................ Gameplay ................................ // + +// g_gametype - Default game type. +set g_gametype "dm" + +// map - Startup map when no rotation script is used. +map mp_carentan \ No newline at end of file diff --git a/cod2/server.cfg b/cod2/server.cfg index a82ddad..ae777a5 100644 --- a/cod2/server.cfg +++ b/cod2/server.cfg @@ -1,3 +1,62 @@ +// ************************************************************************** // +// // +// Call of Duty 2 - server.cfg // +// Version 260426 // +// // +// ************************************************************************** // + +// .................................. Basic ................................. // + +// sv_hostname - Name of the server. set sv_hostname "SERVERNAME" + +// scr_motd - Message shown to connecting players. set scr_motd "COD2 Server" -set rconpassword "ADMINPASSWORD" \ No newline at end of file + +// rconpassword - Remote console password. +set rconpassword "ADMINPASSWORD" + +// ................................. Runtime ................................. // + +// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. +set dedicated "2" + +// sv_maxclients - Maximum player slots. +set sv_maxclients "20" + +// g_password - Join password for private servers. +set g_password "" + +// ............................. Server Logging ............................. // + +// logfile - Enable server logging. +set logfile "1" + +// g_logsync - Log write mode. +// 0 = no log, 1 = buffered, 2 = continuous, 3 = append +set g_logsync "2" + +// g_log - Log filename. +set g_log "games_mp.log" + +// ................................ Network ................................ // + +// sv_minPing - Minimum client ping allowed. +set sv_minPing "0" + +// sv_maxPing - Maximum client ping allowed. +set sv_maxPing "350" + +// sv_timeout - Seconds before timing out inactive clients. +set sv_timeout "40" + +// sv_reconnectlimit - Minimum seconds before reconnect allowed. +set sv_reconnectlimit "5" + +// ................................ Gameplay ................................ // + +// g_gametype - Default game type. +set g_gametype "dm" + +// map_rotate - Start rotation from current map list. +map_rotate \ No newline at end of file diff --git a/cod4/server.cfg b/cod4/server.cfg index f5b552a..655ed28 100644 --- a/cod4/server.cfg +++ b/cod4/server.cfg @@ -1,151 +1,198 @@ -//////////////////////////////////////////////////////////// -/// /// -/// /// -/// Call of Duty 4 X Standard Configuration /// -/// /// -/// Author: Daedalus, Created: 08.01.2017 /// -/// Provides a general starting point for your /// -/// CoD4X server configuration. Also contains /// -/// features only available on CoD4X 1.8+ servers /// -/// /// -//////////////////////////////////////////////////////////// - - -// Meta Information, not required +// ************************************************************************** // +// // +// Call of Duty 4 X - server.cfg // +// Version 260426 // +// // +// ************************************************************************** // + +// ................................ Metadata ................................ // + +// Optional server metadata used by some admin tools. sets _Admin "Admin" sets _Email "" sets _Website "" sets _Location "" sets _Maps "" sets _Gametype "" -///////////////////////////////// -// Basics +// .................................. Basic ................................. // + +// sv_hostname - Name shown in the server browser. set sv_hostname "SERVERNAME" -// Message of the day, which getting shown to every player on his 1st spawn + +// g_motd - Message shown to each player on first spawn. set g_motd "" -// 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 ) + +// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. set dedicated "2" -// password for remote access, leave empty to deactivate, min 8 characters + +// rcon_password - Remote console password. Leave empty to disable. set rcon_password "ADMINPASSWORD" -// join password, leave empty to deactivate + +// g_password - Join password. Leave empty to disable. set g_password "" -//Private Clients, number of slots that can only be changed with a password + +// sv_privateClients - Reserved slots available only with private password. set sv_privateClients "2" -// the password to join private slots + +// sv_privatePassword - Password for reserved slots. set sv_privatePassword "mypassword" -// cdkey validation + +// sv_authorizemode - 1 = legal clients only, 0 = allow cracked clients, -1 = mixed fallback. set sv_authorizemode "0" -// 0 = show modded server as not ranked, 1 = shows server as ranked altough it is modded + +// sv_authtoken - CoD4X master-list auth token. Uncomment and set for public listing. +// set sv_authtoken "REPLACE_WITH_YOUR_COD4MASTER_TOKEN" + +// sv_showasranked - 0 = show modded server as unranked, 1 = show as ranked. set sv_showasranked 0 +// ............................. Server Logging ............................. // -// Log File -// 0=No log, 1=buffered, 2=continuous, 3=append +// g_logsync - Log write mode. +// 0 = no log, 1 = buffered, 2 = continuous, 3 = append set g_logsync "2" -// 0 = No log, 1 = log file enabled + +// logfile - 0 = disabled, 1 = enabled. set logfile "1" -// Name of log file, default is games_mp.log + +// g_log - Log file name. Default is games_mp.log. set g_log "games_mp.log" + +// sv_log_damage - Include damage events in logs. set sv_log_damage "1" -// writes an xml serverstatus to disc, leave empty to disable + +// sv_statusfile - XML server status output. Leave empty to disable. set sv_statusfile "serverstatus.xml" -// Networking -// not necessary to be set +// ................................ Network ................................ // + +// net_ip - Bind address. // set net_ip "0.0.0.0" -// network port + +// net_port - Network port. // set net_port 28960 + +// sv_maxRate - Maximum client rate. // set sv_maxRate 25000 -// minimal ping [ms] for a player to join the server +// sv_minPing - Minimum ping in ms allowed to join. set sv_minPing "0" -// maximal ping [ms] for a player to join the server + +// sv_maxPing - Maximum ping in ms allowed to join. set sv_maxPing "350" -// Seconds to keep a client on server without a new clientmessage + +// sv_timeout - Seconds before timing out a client with no new message. set sv_timeout 40 -// Seconds to wait for a client which is loading a map without a new clientmessage + +// sv_connectTimeout - Seconds to wait while a client is loading. set sv_connectTimeout 90 -// Seconds to keep a disconnected client on server to transmit the last message + +// sv_zombieTime - Seconds to keep a disconnected client for final message handling. set sv_zombieTime 2 -// Seconds to disallow a prior connected client to reconnect to the server + +// sv_reconnectlimit - Seconds before a prior client can reconnect. set sv_reconnectlimit 5 -// Floodprotection is enabled by default! -// sv_floodProtect, sv_maxRate, +// Flood protection is enabled by default. +// sv_floodProtect, sv_maxRate +// ............................... Compatibility ............................ // -// Variables you should not touch :) -//Server-FPS (do not change!) +// sv_fps - Server FPS. Do not change. // set sv_fps "20" -//Punkbuster, PB is not supported on CoD4x + +// sv_punkbuster - PunkBuster is not supported on CoD4X. // set sv_punkbuster "0" -//check IWD-data 0 = off, 1 = on + +// sv_pure - IWD integrity checks. +// 0 = off, 1 = on // set sv_pure "1" -//0 = off, 1 = on // Anti lag checks for weapon hits -// set g_antilag "1" -// 1 = use player stats file for mods (normal behaviours), 0 = use player stats file of basegame (DANGEROUS!!! as it can overwrite your stats) -// set ModStats 1 +// g_antilag - Anti-lag checks for weapon hits. +// 0 = off, 1 = on +// set g_antilag "1" +// ModStats - Legacy template variable for mod stats behavior. +// 1 = per-mod stats, 0 = basegame stats +// set ModStats 1 -// Variables I have no clue what they are doing :D -// Anonymous //0 = off 1 = on +// sv_allowAnonymous - Allow anonymous clients. +// 0 = off, 1 = on set sv_allowAnonymous "0" +// ................................ Gameplay ................................ // -////////////////////// -// Gameplay +// sv_mapRotation - Automatic map and gametype rotation. +set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" -// Maps -set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" // maps that will be played automatically -// 0 = sv_mapRotation is randomized, 1 = sequential order of sv_mapRotation +// sv_randomMapRotation - 0 = random order, 1 = sequential order. // set sv_randomMapRotation 1 -// Dead can chat // 0 = off, 1 = on +// g_deadChat - Dead players can use text chat. +// 0 = off, 1 = on set g_deadChat "1" -// Dead can use voicechat //0 = off, 1 = on + +// voice_deadChat - Dead players can use voice chat. +// 0 = off, 1 = on set voice_deadChat "0" -//Gravity //Standard 800 + +// g_gravity - Player gravity. Default is 800. set g_gravity "800" -//deactivate console for clients //0 = no, 1 = yes + +// sv_disableClientConsole - Disable client console. +// 0 = no, 1 = yes set sv_disableClientConsole "0" -//auto-teambalance //0 = no, 1 = yes + +// scr_teambalance - Automatic team balancing. +// 0 = no, 1 = yes set scr_teambalance "1" -//friendly-fire //0 = off, 1 = on, //2 = reflect damage, 3 = shared damage + +// scr_team_fftype - Friendly fire mode. +// 0 = off, 1 = on, 2 = reflect damage, 3 = shared damage set scr_team_fftype "0" -// spectator // 0 = off, 1 = only Team/player, 2 = free + +// scr_game_spectatetype - Spectator mode. +// 0 = off, 1 = team/player, 2 = free set scr_game_spectatetype "2" -//Hardcore Mode //0 = off 1 = on + +// scr_hardcore - Hardcore mode. +// 0 = off, 1 = on set scr_hardcore 0 -//Oldschool Mode //0 = off, 1 = on + +// scr_oldschool - Oldschool mode. +// 0 = off, 1 = on set scr_oldschool "0" -// 1 = player collision between friendly players, 0 = collision between friendly players is disabled +// g_friendlyPlayerCanBlock - Collision between teammates. +// 0 = off, 1 = on set g_friendlyPlayerCanBlock 1 -// same for FFA (non team based) gamemode + +// g_FFAPlayerCanBlock - Collision in free-for-all modes. +// 0 = off, 1 = on set g_FFAPlayerCanBlock 1 -// Less interesting Gameplay stuff -set scr_drawfriend "1" //show team mates //0 = off, 1 = on -set scr_enable_scoretext "1" //hit-message //0 = no, 1 = yes -set scr_game_allowkillcam "1" //Killcam //0 = no, 1 = yes // Allow to play killcam after you got killed -set scr_game_deathpointloss "0" //points-distraction when hit //0 = no, 1 = yes -set scr_game_suicidepointloss "0" //points-distraction suicide //0 = no, 1 = yes -set scr_game_matchstarttime "10" //time until match starts -set scr_game_playerwaittime "10" //respawn-delay -set scr_player_forcerespawn "-1" //force respawn //0 = no, 1 = yes // forgot what -1 did but i believe it was different xD -set scr_player_healthregentime "5" //health regeneration (in seconds) -set scr_player_maxhealth "100" //Max health -set scr_player_sprinttime "4" //Sprint-time -set scr_game_onlyheadshots "0" //headshots only //0 = no, 1 = yes -set scr_teamKillPunishCount "3" //Teamkiller kick after x Teamkills -set scr_team_teamkillspawndelay "20" //teamkill spawn delay (in seconds) -set scr_team_teamkillpointloss "1" //pointloss after Teamkill //0 = no, 1 = yes -set scr_enable_hiticon "1" //Hit-Symbol //0 = off, 1 = on - -//Game-Modes -//Death Match (dm) +// Additional gameplay settings. +set scr_drawfriend "1" // Show teammates. 0 = off, 1 = on +set scr_enable_scoretext "1" // Show hit message. 0 = no, 1 = yes +set scr_game_allowkillcam "1" // Allow killcam after death. 0 = no, 1 = yes +set scr_game_deathpointloss "0" // Deduct points on death. 0 = no, 1 = yes +set scr_game_suicidepointloss "0" // Deduct points on suicide. 0 = no, 1 = yes +set scr_game_matchstarttime "10" // Seconds until match starts +set scr_game_playerwaittime "10" // Respawn delay in seconds +set scr_player_forcerespawn "-1" // Force respawn behavior. Engine/mod dependent +set scr_player_healthregentime "5" // Health regeneration delay in seconds +set scr_player_maxhealth "100" // Maximum health +set scr_player_sprinttime "4" // Sprint time in seconds +set scr_game_onlyheadshots "0" // Headshots only. 0 = no, 1 = yes +set scr_teamKillPunishCount "3" // Kick after this many team kills +set scr_team_teamkillspawndelay "20" // Spawn delay after team kill in seconds +set scr_team_teamkillpointloss "1" // Deduct points for team kill. 0 = no, 1 = yes +set scr_enable_hiticon "1" // Show hit icon. 0 = off, 1 = on + +// ................................. Game Modes ............................. // + +// Deathmatch (dm) set scr_dm_scorelimit "1000" set scr_dm_timelimit "15" set scr_dm_roundlimit "1" @@ -153,7 +200,7 @@ set scr_dm_numlives "0" set scr_dm_playerrespawndelay "3" set scr_dm_waverespawndelay "0" -//Team Death Match (war) +// Team Deathmatch (war) set scr_war_scorelimit "2000" set scr_war_timelimit "10" set scr_war_roundlimit "1" @@ -161,7 +208,7 @@ set scr_war_numlives "0" set scr_war_playerrespawndelay "3" set scr_war_waverespawndelay "0" -//Domination (dom) +// Domination (dom) set scr_dom_scorelimit "250" set scr_dom_timelimit "0" set scr_dom_numlives "0" @@ -169,12 +216,12 @@ set scr_dom_playerrespawndelay "3" set scr_dom_roundlimit "1" set scr_dom_waverespawndelay "0" -//HQ (koth) +// Headquarters (koth) set scr_koth_scorelimit "250" set scr_koth_timelimit "15" -set koth_kothmode "0" //Classic HQ-Mode 0 = off, 1 = on +set koth_kothmode "0" // Classic HQ mode. 0 = off, 1 = on set koth_capturetime "20" -set koth_spawntime "3" //0 = immediately, x = time in seconds +set koth_spawntime "3" // 0 = immediate, x = seconds set scr_koth_numlives "0" set scr_koth_playerrespawndelay "3" set scr_koth_roundlimit "1" @@ -185,7 +232,7 @@ set koth_delayPlayer "3" set koth_destroytime "10" set koth_spawnDelay "3" -//Sabotage (sab) +// Sabotage (sab) set scr_sab_scorelimit "2" set scr_sab_timelimit "10" set scr_sab_roundswitch "1" @@ -198,7 +245,7 @@ set scr_sab_playerrespawndelay "5" set scr_sab_roundlimit "0" set scr_sab_waverespawndelay "0" -//Search and destroy (sd) +// Search and Destroy (sd) set scr_sd_scorelimit "9" set scr_sd_timelimit "2.5" set scr_sd_roundswitch "4" @@ -211,22 +258,33 @@ set scr_sd_playerrespawndelay "0" set scr_sd_roundlimit "0" set scr_sd_waverespawndelay "0" -set g_gametype "war" // gamemode, one of [war, dm, sd, sab, koth] +// g_gametype - Active gametype. One of war, dm, sd, sab, or koth. +set g_gametype "war" + +// ............................. Optional Features .......................... // + +// Optional CoD4X features. +// set sv_autodemorecord 1 // Record player demos server-side into the demos folder +// set sv_demoCompletedCmd "" // Command to execute when a demo is saved +// set sv_screenshotArrivedCmd "" // Command to execute when a screenshot arrives +// set sv_legacyguidmode 0 // 1 = old 32-char GUIDs, 0 = CoD4X GUID format -// Amazing Stuff -//set sv_autodemorecord 1 // Records demos of players on the serverside, demos are stored in "demos" folder -//set sv_demoCompletedCmd "" // program to execute when a demo has been saved -//set sv_screenshotArrivedCmd "" // program to execute when a screenshot was taken -//set sv_legacyguidmode 0 // 1 = old 32 character guids are used, 0 = new cod4x guid format is used ( like steamids ) +// CoD4X v15.9+ banlist support moved to plugins. +// loadplugin simplebanlist +// loadplugin legacybanlist -/////////////////////////// -// Setup for custom maps when running a mod -// seta sv_wwwDownload "1" // enable download redirection -// seta sv_wwwBaseURL "http://someserver/cod4dl/" // defines url to download from -// seta sv_wwwDlDisconnected "0" // disconnect clients while downloading -/////////////////////////// +// ............................... Custom Maps .............................. // +// Setup for custom maps when running a mod. +// seta sv_wwwDownload "1" // Enable download redirection +// seta sv_wwwBaseURL "http://someserver/cod4dl/" // URL to download from +// seta sv_wwwDlDisconnected "0" // Disconnect clients while downloading -set sv_nosteamnames 1 // 1 = Use names from steam if steam is available +// sv_nosteamnames - Use CoD4X names when Steam is available. +// 0 = off, 1 = on +set sv_nosteamnames 1 -map_rotate // required to load the first map of the rotation, alternatively use "map mp_killhouse" or pass "+set map mp_killhouse" as commandline argument +// Startup command. +// Required to load the first map in rotation. Alternatives include map mp_killhouse +// or setting +map mp_killhouse in launch parameters. +map_rotate diff --git a/coduo/server.cfg b/coduo/server.cfg index 90106a2..87950ef 100644 --- a/coduo/server.cfg +++ b/coduo/server.cfg @@ -1,3 +1,62 @@ +// ************************************************************************** // +// // +// Call of Duty: United Offensive - server.cfg // +// Version 260426 // +// // +// ************************************************************************** // + +// .................................. Basic ................................. // + +// sv_hostname - Name of the server. set sv_hostname "SERVERNAME" + +// scr_motd - Message shown to connecting players. set scr_motd "CODUO Server" -set rconpassword "ADMINPASSWORD" \ No newline at end of file + +// rconpassword - Remote console password. +set rconpassword "ADMINPASSWORD" + +// ................................. Runtime ................................. // + +// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. +set dedicated "2" + +// sv_maxclients - Maximum player slots. +set sv_maxclients "20" + +// g_password - Join password for private servers. +set g_password "" + +// ............................. Server Logging ............................. // + +// logfile - Enable server logging. +set logfile "1" + +// g_logsync - Log write mode. +// 0 = no log, 1 = buffered, 2 = continuous, 3 = append +set g_logsync "2" + +// g_log - Log filename. +set g_log "games_mp.log" + +// ................................ Network ................................ // + +// sv_minPing - Minimum client ping allowed. +set sv_minPing "0" + +// sv_maxPing - Maximum client ping allowed. +set sv_maxPing "350" + +// sv_timeout - Seconds before timing out inactive clients. +set sv_timeout "40" + +// sv_reconnectlimit - Minimum seconds before reconnect allowed. +set sv_reconnectlimit "5" + +// ................................ Gameplay ................................ // + +// g_gametype - Default game type. +set g_gametype "dm" + +// map_rotate - Start rotation from current map list. +map_rotate \ No newline at end of file diff --git a/codwaw/server.cfg b/codwaw/server.cfg index 9a585f9..0b1b4b1 100644 --- a/codwaw/server.cfg +++ b/codwaw/server.cfg @@ -1,3 +1,62 @@ +// ************************************************************************** // +// // +// Call of Duty: World at War - server.cfg // +// Version 260426 // +// // +// ************************************************************************** // + +// .................................. Basic ................................. // + +// sv_hostname - Name of the server. set sv_hostname "SERVERNAME" + +// scr_motd - Message shown to connecting players. set scr_motd "CODWAW Server" -set rconpassword "ADMINPASSWORD" \ No newline at end of file + +// rconpassword - Remote console password. +set rconpassword "ADMINPASSWORD" + +// ................................. Runtime ................................. // + +// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated. +set dedicated "2" + +// sv_maxclients - Maximum player slots. +set sv_maxclients "18" + +// g_password - Join password for private servers. +set g_password "" + +// ............................. Server Logging ............................. // + +// logfile - Enable server logging. +set logfile "1" + +// g_logsync - Log write mode. +// 0 = no log, 1 = buffered, 2 = continuous, 3 = append +set g_logsync "2" + +// g_log - Log filename. +set g_log "games_mp.log" + +// ................................ Network ................................ // + +// sv_minPing - Minimum client ping allowed. +set sv_minPing "0" + +// sv_maxPing - Maximum client ping allowed. +set sv_maxPing "350" + +// sv_timeout - Seconds before timing out inactive clients. +set sv_timeout "40" + +// sv_reconnectlimit - Minimum seconds before reconnect allowed. +set sv_reconnectlimit "5" + +// ................................ Gameplay ................................ // + +// g_gametype - Default game type. +set g_gametype "dm" + +// map_rotate - Start rotation from current map list. +map_rotate \ No newline at end of file