Traceback (most recent call last):
File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/z64/f3d/operators.py", line 162, in execute
obj = importMeshC(
^^^^^^^^^^^^
File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/f3d/f3d_parser.py", line 2331, in importMeshC
f3dContext.createMesh(obj, removeDoubles, importNormals, callClearMaterial)
File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/f3d/f3d_parser.py", line 1887, in createMesh
group = obj.vertex_groups.new(name=self.limbToBoneName[groupName])
~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
KeyError: '0x0D000480'
I had a case with
object_geldb_0048E0_DLwhere it gives: