When using Fast64 for the Skinned Mario, the Result In-Game Is a Working Mario, With Animations and all the stuff. but He's Stuck In his famous "resting/glitched pose", Which Is Mario's Equivalent of a T-Pose or A-Pose.
This problem Is common In all emulators.
I've tried everything, Exporting with Armature Selected, Mesh Selected, Pose Selected, Anything.