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Low-poly skinned Mario - Stuck In resting Pose #3

@gioye-droid

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@gioye-droid

When using Fast64 for the Skinned Mario, the Result In-Game Is a Working Mario, With Animations and all the stuff. but He's Stuck In his famous "resting/glitched pose", Which Is Mario's Equivalent of a T-Pose or A-Pose.

This problem Is common In all emulators.

Image Image Image Image

I've tried everything, Exporting with Armature Selected, Mesh Selected, Pose Selected, Anything.

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