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sketch.js
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398 lines (384 loc) · 10.6 KB
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//To-Do Finsih level code editing system
//To-Do
//Beyond Classes
var tester;
var playerSprite = [];
var sound;
let pixelFont;
var letter;
var letters = [];
function preload(){
userStartAudio()
sounds[0] = loadSound('Sound_FX/jump.wav');
sheet = loadImage('game_assets/tiles1.png');
pSheet = loadImage('game_assets/player1.png');
letter = loadImage('game_assets/PatchNotesJamLetters.png');
sound = loadSound('Patch Notes.mp3')// Make sure the path is correct
// let url = 'https://drive.google.com/uc?id=17sSGoMwskMvRzk9sj1FiRv6qAx_4-7Uj&export=download';
//tester = loadSound(url);
//Musical+testtt2.wav
//Game_Music2.wav
// tester = loadSound('game_assets/Game_Music2.wav');
}
//Void Setup
function setup() {
let canvas = createCanvas(1000,600)
canvas.position(width/4,height/4)
frameRate(60)
rectMode(CENTER);
imageMode(CENTER);
textAlign(CENTER);
noSmooth();
textFont('Pixelify Sans')
anchor = createVector(null,null);
ansize = createVector(0,0);
cam = createVector(500,300);
trucam = createVector(500,300);
camv = createVector(0,0);
mouser = createVector(0,0);
mouserH = createVector(0,0);
drift = createVector(0,0);
buildLevel();
let sizer = createVector(70,14);
for(let i=0; i<sizer.x; i++){
tileSprite[i]=[];
for(let c=0; c<sizer.y; c++){
tileSprite[i][c] = sheet.get(i*sheet.width/sizer.x,c*sheet.height/sizer.y,sheet.width/sizer.x,sheet.height/sizer.y);
}
}
for(let i=0; i<sizer.x/2; i++){
tileFull[i]=[];
for(let c=0; c<sizer.y/2; c++){
tileFull[i][c] = sheet.get(i*sheet.width/sizer.x*2,c*sheet.height/sizer.y*2,sheet.width/sizer.x*2,sheet.height/sizer.y*2);
}
}
//sizer = undefined;
sizer = createVector(5,5);
for(let i=0; i<sizer.x; i++){
playerSprite[i]=[];
for(let c=0; c<sizer.y; c++){
playerSprite[i][c] = pSheet.get(i*pSheet.width/sizer.x,c*pSheet.height/sizer.y,pSheet.width/sizer.x,pSheet.height/sizer.y);
}
}
sizer = createVector(4,4);
for(let i=0; i<sizer.x; i++){
letters[i]=[];
for(let c=0; c<sizer.y; c++){
letters[i][c] = letter.get(i*letter.width/sizer.x,c*letter.height/sizer.y,letter.width/sizer.x,letter.height/sizer.y);
}
}
// world.gravity.y = 30;
// player1.makeSprite();
//tester.loop();
player1.skinx = 3;
// player1.skinx = floor(random(0,5))
// player1.skiny = floor(random(0,1))
sound.loop();
sound.setVolume(1)
sounds[0].setVolume(0.1)
}
//Global Variables
if("variables"=="variables"){
var cameray = 0;
var camerax = 0;
var width = 1000;
var height = 600;
var buttonS1 = 0;
var buttonS2 = 0;
var buttonS3 = 0;
//xaccel, drag, constantDrag, gravity, jumpStrength, MaxJumps, Xpos, Ypos, sizex, sizey, xvel(0), yvel(0), KeyMap, outline color
// xaccel -v codrag-v jump-v
var player1 = new player(4.35,1.3,2,0.5,10,1,500,260,19,24,0,0,["up","left","down","right","w","a","s","d"],"rgb(149,255,241)"); // drag-^ grav -^.maxj-^
/*
//without presets
var player1 = new player(2.2,1.06,1.4,0.8,18,2,200,- 50,25,25,0,0,["w","a","s","d"],"rgb(149,255,241)");
var player2 = new player(2.2,1.06,1.4,0.8,18,2,width-200,-50,25,25,0,0,["up","left","down","right"],"rgb(251,253,169)");
var player3 = new player(2.2,1.06,1.4,0.8,18,2,width/2,-50,25,25,0,0,["i","j","k","l"],"rgb(129,253,129)");
*/
//Xpos,Ypos,width,height
var blocks = [];
//block particle
var blockP = [];
//turrent shoots
var bullets = [];
//bullet trail/particle
var bulletsP = [];
//If you are allowed to edit the level
var levelEdit =false;
//LevelEdit Modes
var editMode = "place";
var placeT = 1;
var particles = [];
var anchor;
var ansize;
var placing = false;
var cam;
var trucam;
var camv;
var mouser;
var playerEdit = false;
var selEdit = -1;
var nextRot = 0;
var nextRange = 5;
var nextDelay = 0;
var gate = false;
var lock = -1;
var zoom = 180;
var shake = 0;
var levelCode = levels[0];
var currentLevel = 0;
var fade = 7;
var screen = 2;
var titleFont;
var skipS = 1;
var skipSV = 0;
var bar = false;
var barS = 1;
var barSV = 0;
var bS = [1,1];
var bSV = [0,0];
var copyBlock;
var copied = false;
//sounds
var sounds = [];
var tileSprite = [];
var tileFull = [];
var sheet;
var pSheet
var fps = 60;
var boxes = [];
var mouserH;
var preFrame = [false];
var playersP = [];
var camP = false;
var drift;
var aver = 0;
var imageSize = 15.5;
var dials = [];
var cur = "";
var dt = 0;
var dst = 1;
var idle = 0;
var prmx = 0;
var prmy = 0;
var cred = 0;
}
//Void Draw
function draw() {
// print(frameRate())
idle++;
// print(idle)
if(prmx!=mouseX||prmy!=mouseY){
idle = 0;
}
prmx = mouseX;
prmy = mouseY;
// print(dt)
if(dials.length>0&&frameCount%1==0){
if(dt<dials[0].length&&dt>=0&&dst==-1){
cur = cur.slice(0, -1);
if(cur==""&&dt>=5){
dt=5;
}
}
}
if(dials.length>0&&frameCount%((dials.length>=2) ? 2 : 4)==0){
if(dt<dials[0].length&&dt>=0&&dst==1){
cur+=dials[0][dt];
}
dt+=dst;
if(dt>=dials[0].length*1.2+5){
dst = -1;
}
if(dt<0){
dst=1;
dials.splice(0,1);
}
}
// console.log(blocks[0].collideWith,blocks[0].fullCollide);
// aver+=frameRate()*1;
shake/=1.5;
if(keyIsDown(187)){
player1.px=500;
player1.py=300;
player1.prex=500;
player1.prey=300;
}
// noCursor();
push();
pop()
if(keyIsDown(80)){
print(frameRate())
// saveGif('mySketch',20);
}
background(60,120,116,200);
background(255,50);
resetMatrix();
// screenZero();
if(screen == 1){
offUpV-=15;
let speeder = 7.5;
if(blocks.findIndex(hold => rectHit(hold.bx,hold.by,player1.px,player1.py,hold.bsx,hold.bsy,player1.psx,player1.psy)&&hold.type==11)==-1||keyIsDown(66)||camP){
cam.add(-(cam.x-(player1.px))/speeder,-(cam.y-(player1.py))/speeder);
}
trucam = createVector(500-cam.x,300-cam.y);
mouser=createVector((mouseX-500)/(zoom/100)-trucam.x+500,(mouseY-300)/(zoom/100)-trucam.y+300);
if(abs(player1.xvel)+abs(player1.yvel)<=1&&!levelEdit){
drift.x-=(noise((frameCount-1)/400,5)-0.5)*40;
drift.y-=(noise((frameCount-1)/400,6)-0.5)*40;
drift.x+=(noise(frameCount/400,5)-0.5)*40;
drift.y+=(noise(frameCount/400,6)-0.5)*40;
}else{
drift.x/=1.1;
drift.y/=1.1;
}
translate(drift.x,drift.y)
translate(random(-shake,shake),random(-shake,shake))
translate(500,300);
scale(zoom/100,zoom/100);
translate(-500,-300);
translate(trucam);
strokeWeight(5);
stroke(255);
noFill();
trueStart(255);
bulletShow();
for(let i=0; i<boxes.length; i++){
push();
translate(boxes[i].x,boxes[i].y);
noFill();
stroke("#EFDFCC");
rotate(boxes[i].rotation);
rect(0,0,boxes[i].width,boxes[i].height,5);
pop();
}
particlesDisplay();
tiles2();
unload();
tiles();
players();
levelEditor();
for(let i=playersP.length-1; i>=0; i--){
playersP[i].display();
if(!rectHit(-trucam.x+500,-trucam.y+300,playersP[i].x,playersP[i].y,1000*100/zoom,600*100/zoom,60,60)){
playersP.splice(i,1);
}
}
if(levelEdit){
if(keyIsDown(65)){
zoom/=1.03;
}
if(keyIsDown(68)){
zoom*=1.03;
}
if(keyIsDown(83)){
zoom=100;
}
}
}
if(screen==2){
screenZero();
}
resetMatrix();
translate(500,300);
scale(zoom/100,zoom/100);
translate(-500,-300);
translate(trucam);
mouser=createVector((mouseX-500)/(zoom/100)-trucam.x+500,(mouseY-300)/(zoom/100)-trucam.y+300);
mouseSkin();
resetMatrix();
stroke(255);
noFill();
if(levelEdit){
translate(60,60);
rotate(sin(frameCount/20)/10);
fill(255,40);
rect(0,0,70,70,20+sin(frameCount/100)*10);
noFill();
rotate(-sin(frameCount/20)/5);
if(placeT==1){
rect(0,0,30,30,5);
}
if(placeT==2){
rect(0,0,30,15,5);
}
if(placeT==3){
thinSpike(0,0,255);
}
if(placeT==4){
thinCheck(0,10,30,255);
}
if(placeT==6){
thinTurret(0,0,0,255);
}
if(placeT==7){
thinPortal(0,0,255);
}
if(placeT==8){
thinSign(0,0,255);
}
if(placeT==9){
rect(random(-2,2),random(-2,2),30,30,5);
}
if(placeT==10){
thinLaser(0,0,5,255);
}
if(placeT==11){
thinCam(0,0,255);
}
}
sound.setVolume(0.4);
if(currentLevel==9){
screen = 3;
//levelEdit = false;
}
if(screen == 3){
cred-=0.9;
translate(0,cred);
background(60,120,116,200);
background(255,50);
fill(255);
noStroke();
textSize(80);
toxt(["T","h","a","n","k","s"," ","F","o","r"," ","P","l","a","y","i","n","g","!","!","!"],[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],500,260);
push();
fill(255);
noStroke();
textSize(40);
angleMode(DEGREES)
toxt(["A Game Made By: ","E","m","p","t","y"," ","C","o","n","s","o","l","e"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,360);
toxt(["Level Designers:"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,440);
toxt(["S","h","y","G","u","y"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,490);
toxt(["H","F","_","a","n","g"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,540);
toxt(["Programmers:"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,600);
toxt(["S","h","y","G","u","y"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,700);
toxt(["H","F","_","a","n","g"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,650);
toxt(["2D Art By:"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,760);
toxt(["H","F","_","a","n","g"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,810);
toxt(["Music By:"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,870);
toxt(["S","h","y","G","u","y"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,970);
toxt(["T","o","o","f","f","u"],[true,true,true,true,true,true,true,true,true,true,true,true,true],500,920);
textSize(80);
toxt(["H","o","p","e"," ","Y","o","u"," ","H","a","d"," ","F","u","n","!"],[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],500,1100);
// toxt(["Level Designer: ","s","h","y","g","u","y","g","a","m","e","d","e","v"],[false,true,true,true,true,true,true,true,true,true,true,true,true,true],500,420);
pop();
if(cred<=-1100){
screen=2;
currentLevel=0;
cred = 0;
player1.changeLevel(0);
}
}
resetMatrix();
push();
textSize(50);
strokeWeight(2)
fill(255);
textAlign(CENTER,CENTER);
text(cur,500,100);
pop();
}
//P1 and P2 Players
function players(){
player1.actions();
}