I wanted to come up with a new issue to commemorate the one year anniversary of 2.4 (damn 💀) and I didn't have many ideas until I was playing normal Tag today and thought about how it honestly sucked that if you're randomly chosen to be a tagger at the start, a good amount of the time, you have no chance of winning as runner in seconds assuming at least one person is experienced. I think one way it could be made better is if there was also another ranking in every mode, the number of tags. This means that even if you are picked to be tagger randomly in a room with insanely good runners, you can still get a tagger win to make up for your inability to win as runner. I'd say in modes like Freeze Tag or Infection where the taggers (or runner team) can outright "win", this shouldn't apply.
I wanted to come up with a new issue to commemorate the one year anniversary of 2.4 (damn 💀) and I didn't have many ideas until I was playing normal Tag today and thought about how it honestly sucked that if you're randomly chosen to be a tagger at the start, a good amount of the time, you have no chance of winning as runner in seconds assuming at least one person is experienced. I think one way it could be made better is if there was also another ranking in every mode, the number of tags. This means that even if you are picked to be tagger randomly in a room with insanely good runners, you can still get a tagger win to make up for your inability to win as runner. I'd say in modes like Freeze Tag or Infection where the taggers (or runner team) can outright "win", this shouldn't apply.