-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
296 lines (241 loc) · 8.43 KB
/
script.js
File metadata and controls
296 lines (241 loc) · 8.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/** =========================================================
** ----------------- CLASSES -----------------------
==========================================================*/
//----------------------------------------------------------------
//* SINGLE MEMORY CARD
//----------------------------------------------------------------
class MemoryCard {
constructor(id, front, back) {
this.id = id;
this.front = front;
this.back = back;
}
}
//----------------------------------------------------------------
//* DECK OF 12 CARDS
//----------------------------------------------------------------
class Deck {
constructor() {
this.allCards = [];
this.makeCards();
this.shuffle();
this.render();
}
makeCards() {
let cards = ["card1", "card2", "card3", "card4", "card5", "card6",
"card7", "card8", "card9", "card10", "card11", "card12"];
let images =
["center / cover url(./imgs/image1.png)",
"center / cover url(./imgs/image1.png)",
"center / cover url(./imgs/image2.png)",
"center / cover url(./imgs/image2.png)",
"center / cover url(./imgs/image3.png)",
"center / cover url(./imgs/image3.png)",
"center / cover url(./imgs/image4.png)",
"center / cover url(./imgs/image4.png)",
"center / cover url(./imgs/image5.png)",
"center / cover url(./imgs/image5.png)",
"center / cover url(./imgs/image6.png)",
"center / cover url(./imgs/image6.png)"];
for (let i = 0; i < cards.length; i++) {
let uniqueID = "card_number_" + [i];
let cardFront = images.shift();
let cardBack = "back";
MemoryCard.id = uniqueID;
MemoryCard.front = cardFront;
MemoryCard.back = cardBack;
this.allCards.push(new MemoryCard(uniqueID, cardFront, cardBack));
}
}
shuffle() {
const { allCards } = this;
for (let i = allCards.length - 1; i > 0; i--) {
const swapIndex = Math.floor(Math.random() * (i + 1));
const currentIndex = this.allCards[i];
const randomCardToSwap = this.allCards[swapIndex];
this.allCards[i] = randomCardToSwap;
this.allCards[swapIndex] = currentIndex;
};
return this;
}
render() {
for (let i = 0; i < this.allCards.length; i++) {
const card = document.createElement('div');
card.classList = 'card';
card.setAttribute('id', this.allCards[i].id);
const cardFront = document.createElement('div');
cardFront.classList = 'card_front';
// Set ID for card flip function
let uniqueFrontCardID = 'front_' + [i];
cardFront.setAttribute('id', uniqueFrontCardID);
// Add image to style
let pairImage = this.allCards[i].front;
cardFront.style.background = pairImage;
const cardBack = document.createElement('div');
cardBack.classList = 'card_back';
card.appendChild(cardFront);
card.appendChild(cardBack);
document.getElementById('board').appendChild(card);
let pic = this.allCards[i].front;
cardFront.style.background = pic;
};
return this;
}
}
//----------------------------------------------------------------------------------
/** =========================================================
** ------------------ GAME -------------------------
==========================================================*/
//----------------------------------------------------------------
//* GLOBAL VARIABLES
//----------------------------------------------------------------
const newDeal = new Deck;
const won = document.getElementById('won');
const playAgainButton = document.getElementById('play_again');
let cardClass = document.querySelectorAll(".card");
const time = document.getElementById('time');
let guesses = 0;
let score = 0;
let locked = false;
let cardsFaceUp = [];
//----------------------------------------------------------------
//* GAME FUNCTIONS
//----------------------------------------------------------------
// Clear the "cardsFaceUp" Array after every 2 cards are flipped
function resetArray () {
for (let i = cardsFaceUp.length; i >= 0; i--) {
cardsFaceUp.pop();
}
guesses = 0;
}
//----------------------------------------------------------------
// Check if all matches are made to switch winner display to flex
function checkForWinner () {
if (score == 6) {
activeTimer = false;
setTimeout(function () {
won.style.display = "flex";
if (minutes == 1) {
time.innerText = "You matched all the cards in " + minutes + " minute and " + seconds + " seconds";
} else {
time.innerText = "You matched all the cards in " + minutes + " minutes and " + seconds + " seconds";
}
}, 2000);
}
}
//----------------------------------------------------------------
// If 2 cards are face up, check for matching pair &
// lock the board temporarily so other cards can't flip
// If 1 card is face up, lock that card so
// it can't be clicked again in this turn
//* This function is called in "flip()"
function checkCards () {
let firstPick = cardsFaceUp[0];
let secondPick = cardsFaceUp[1];
if (guesses === 2 && firstPick[1] == secondPick[1]) {
locked = true;
let pair = board.querySelectorAll('.card.is-flipped');
for (let i = 0; i < pair.length; i++) {
pair[i].classList.toggle('match');
pair[i].classList.remove('is-flipped');
pair[i].removeEventListener('click', flip);
}
resetArray();
score++;
checkForWinner();
setTimeout(function(){
locked = false;
}, 1000);
}
if (guesses == 2 && firstPick[1] !== secondPick[1]) {
locked = true;
let noMatch = board.querySelectorAll('.card.is-flipped');
function removeClass(){
for (let i = 0; i < noMatch.length; i++) {
noMatch[i].classList.remove('is-flipped');
}
};
// Set timeout function so they dont flip back immediately
for (let i = 0; i < noMatch.length; i++){
setTimeout(function(){
removeClass();
locked = false;
}, 2000); // 2 seconds
};
resetArray();
clickToFlip();
}
if (guesses === 1) {
let thisCard = document.querySelector('.card.is-flipped');
thisCard.removeEventListener('click', flip);
}
}
//----------------------------------------------------------------
// Push cards to "cardsFaceUp" array to check for matched pair,
// Add one to "guesses" counter,
// call "checkCards" function to look for pairs
//* This function is called in "clickToFlip()"
function flip () {
if (locked == true) return;
this.classList.toggle('is-flipped');
let thisCard = document.getElementById(this.id);
let thisImage = this.childNodes[0].style.background;
cardsFaceUp.push([thisCard, thisImage]);
guesses++;
checkCards();
}
//----------------------------------------------------------------
//* Add event listener to every card to be able to click to flip
function clickToFlip () {
//* Note: Declaration not repetitive. Load bearing code for "play again" button.
let cardClass = document.querySelectorAll(".card");
cardClass.forEach(card =>
card.addEventListener('click', flip)
);
}
//-------------------------------------------------------------------------------------
// Timer functions
const start = document.getElementById('start');
let seconds = 0;
let minutes = 0;
let activeTimer = false;
function timer () {
if (activeTimer == true) {
seconds++;
if (seconds == 60) {
minutes++;
seconds = 0;
}
setTimeout('timer()', 1000);
}
}
start.addEventListener('click', () => {
activeTimer = true;
timer();
// Call to start flipping
clickToFlip();
setTimeout(function(){
start.style.display = 'none';
}, 1000);
})
//-------------------------------------------------------------------------------------
// Play Again button event listener
// Remove all cards from board, shuffle and deal again
// Reset score and timer to 0
playAgainButton.addEventListener('click', () => {
// This declaration is also load bearing
let cardClass = document.querySelectorAll(".card");
won.style.display = "none";
for (let i = 0; i < cardClass.length; i++) {
let node = document.getElementById(newDeal.allCards[i].id);
if (node.parentNode) {
node.parentNode.removeChild(node);
}
}
score = 0;
seconds = 0;
minutes = 0;
newDeal.shuffle();
newDeal.render();
start.style.display= 'inline-block';
})