Skip to content

Commit 37fefdc

Browse files
Fixes layout stomping with new timers being added
1 parent f91533c commit 37fefdc

4 files changed

Lines changed: 9 additions & 5 deletions

File tree

App/Properties/AssemblyInfo.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -51,5 +51,5 @@
5151
// You can specify all the values or you can default the Build and Revision Numbers
5252
// by using the '*' as shown below:
5353
// [assembly: AssemblyVersion("1.0.*")]
54-
[assembly: AssemblyVersion("1.3.1.0")]
55-
[assembly: AssemblyFileVersion("1.3.1.0")]
54+
[assembly: AssemblyVersion("1.3.2.0")]
55+
[assembly: AssemblyFileVersion("1.3.2.0")]

Mod/Clockwatcher/Clockwatcher.incl.as

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ var ModObj:Clockwatcher;
1414

1515
// Called when the clip is first loaded
1616
// - When the player logs in a character, including on relogs
17-
// - When /relaodui is called
17+
// - When /reloadui is called
1818
// - If the mod activation distributed value is false, it may skip loading entirely
1919
function onLoad():Void { ModObj = new Clockwatcher(this); }
2020

Mod/efd/Clockwatcher/Clockwatcher.as

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ class efd.Clockwatcher.Clockwatcher extends Mod {
3636
// Debug setting at top so that commenting out leaves no hanging ','
3737
// Debug : true,
3838
Name : "Clockwatcher",
39-
Version : "1.3.1"
39+
Version : "1.3.2"
4040
};
4141

4242
public function Clockwatcher(hostMovie:MovieClip) {
@@ -172,7 +172,7 @@ class efd.Clockwatcher.Clockwatcher extends Mod {
172172
for (var i:Number = 0; i < lairs.length; ++i) {
173173
var clip:MovieClip = proto.duplicateMovieClip("m_Lair" + lairs[i].zone, content.getNextHighestDepth());
174174
clip._x = proto._x;
175-
clip._y = proto._y + 20 * (i + 1);
175+
clip._y = content._height;
176176
clip.m_Name.text = LocaleManager.FormatString("Clockwatcher", "LairName", LDBFormat.LDBGetText("Playfieldnames", lairs[i].zone));
177177
clip.m_Expiry = lairs[i].expiry;
178178
clip.UpdateExpiry = UpdateExpiry;

README.md

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -35,6 +35,10 @@ Clockwatcher.exe requires v4.6 of the .net framework to be installed which can b
3535
+ Use the same refresh cycle as the rest of the viewer, so may be delayed by up to five seconds
3636

3737
## Change Log
38+
Version 1.3.2
39+
+ Mod: Fix for layout conflicts with new timers (Dark Agartha + future proofing)
40+
+ App: Pruned error logging of false positives and reasonable fallback situations
41+
3842
Version 1.3.1
3943
+ Full support for new agent mission slots
4044
+ Login alerts were ignoring empty slots after the third

0 commit comments

Comments
 (0)