I got these ideas when making bots try Karnak.
It is known that on Karnak there are two switches right at the start which trigger the elevator but bots don't make on time to the elevator and switches have to be reused to activate it again.
As for the elevator, they won't be going onto in unless it's way down. If there was a way to set a MeshPointLock range which would tell them that they can use the elevator when it's within Y range, that would get them on.
And finally, there are two statues with sands and with spikes below. There is no way to set PointLock to both of those MovingBrushes so the bots will fall into spikes.
I got these ideas when making bots try Karnak.
It is known that on Karnak there are two switches right at the start which trigger the elevator but bots don't make on time to the elevator and switches have to be reused to activate it again.
As for the elevator, they won't be going onto in unless it's way down. If there was a way to set a MeshPointLock range which would tell them that they can use the elevator when it's within Y range, that would get them on.
And finally, there are two statues with sands and with spikes below. There is no way to set PointLock to both of those MovingBrushes so the bots will fall into spikes.