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Copy pathgame_data.c
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131 lines (100 loc) · 3.16 KB
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#include "game_defines.h"
// Important: This array must be kept under 256 bytes, else ShowHelp will fail
keyword gWordsArray[] =
{
// Misc instructions
#ifdef LANGUAGE_FR
{ "PRENDS" , e_WORD_TAKE },
{ "RAMASSE" , e_WORD_TAKE },
{ "FOUILLE" , e_WORD_FRISK },
{ "CHERCHE" , e_WORD_SEARCH },
{ "LANCE" , e_WORD_THROW },
{ "POSE" , e_WORD_DROP },
{ "LACHE" , e_WORD_DROP },
{ "UTILISE" , e_WORD_USE },
{ "COMBINE" , e_WORD_COMBINE },
{ "OUVRE" , e_WORD_OPEN },
{ "FERME" , e_WORD_CLOSE },
{ "LIS" , e_WORD_READ },
{ "INSPECTE", e_WORD_LOOK },
{ "REGARDE" , e_WORD_LOOK },
{ "EXAMINE" , e_WORD_LOOK },
#elif defined(LANGUAGE_NO)
{ "TA" , e_WORD_TAKE },
{ "HENT" , e_WORD_TAKE },
{ "RANSAK" , e_WORD_FRISK }, // Ransak
{ "LET" , e_WORD_SEARCH }, // Å lete
{ "KAST" , e_WORD_THROW },
{ "SLIPP" , e_WORD_DROP }, // Slipp
{ "LEGG" , e_WORD_DROP }, // Legg fra deg
{ "BRUK" , e_WORD_USE },
{ "KOMBINER", e_WORD_COMBINE },
{ "BLAND" , e_WORD_COMBINE },
{ "APNE" , e_WORD_OPEN }, // Åpne
{ "LUKK" , e_WORD_CLOSE },
{ "LES" , e_WORD_READ },
{ "SJEKK" , e_WORD_LOOK }, // Examine
{ "SE" , e_WORD_LOOK },
{ "GRANSK" , e_WORD_LOOK },
#else
{ "TAKE" , e_WORD_TAKE },
{ "GET" , e_WORD_TAKE },
{ "FRISK" , e_WORD_FRISK },
{ "SEARCH" , e_WORD_SEARCH },
{ "THROW" , e_WORD_THROW },
{ "DROP", e_WORD_DROP },
{ "PUT" , e_WORD_DROP },
{ "USE" , e_WORD_USE },
{ "COMBINE" , e_WORD_COMBINE },
{ "OPEN" , e_WORD_OPEN },
{ "CLOSE" , e_WORD_CLOSE },
{ "READ" , e_WORD_READ },
{ "LOOK" , e_WORD_LOOK },
{ "EXAMINE" , e_WORD_LOOK },
{ "INSPECT" , e_WORD_LOOK },
#endif
#ifdef LANGUAGE_FR
{ "AIDE", e_WORD_HELP },
{ "PAUSE", e_WORD_HELP },
// Last instruction
{ "QUITTE", e_WORD_QUIT },
#elif defined(LANGUAGE_NO)
{ "HJELP", e_WORD_HELP },
{ "PAUSE", e_WORD_HELP },
// Last instruction
{ "AVSLUTT", e_WORD_QUIT },
#else
{ "HELP", e_WORD_HELP },
{ "PAUSE", e_WORD_HELP },
// Last instruction
{ "QUIT", e_WORD_QUIT },
#endif
// Single letter shortcuts (at the end so full words appear first in the menu)
#ifdef LANGUAGE_FR
{ "N", e_WORD_NORTH },
{ "S", e_WORD_SOUTH },
{ "E", e_WORD_EAST },
{ "O", e_WORD_WEST }, // Ouest
{ "M", e_WORD_UP }, // Monter
{ "D", e_WORD_DOWN }, // Descendre
{ "X", e_WORD_LOOK },
#elif defined(LANGUAGE_NO)
{ "N", e_WORD_NORTH }, // We keep the English words in Norwegian
{ "S", e_WORD_SOUTH }, // The reason is taht the Oric keyboard does not have any Norwegian character
{ "E", e_WORD_EAST }, // So typing "OST" (Cheese) instead of "ØST" (East) would be awkward
{ "W", e_WORD_WEST },
{ "U", e_WORD_UP },
{ "D", e_WORD_DOWN },
{ "X", e_WORD_LOOK },
#else
{ "N", e_WORD_NORTH },
{ "S", e_WORD_SOUTH },
{ "E", e_WORD_EAST },
{ "W", e_WORD_WEST },
{ "U", e_WORD_UP },
{ "D", e_WORD_DOWN },
{ "X", e_WORD_LOOK },
#endif
// Sentinelle
{ 0, e_WORD_COUNT_ }
};