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Players cannot interact with the DepaturePoints #44

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@CoffeeSwt

Thank you for making such amazing dayz mod.
But I encountered a little problem in the process of using.

I set up a server locally and configured MongoDB and Universalapi.json files according to your tutorial, and I also opened the Universial API Manager.

After that, I configured the globals.maplink record in MongoDB, here is my configuration.
maplinkConfig.json

After that, in the server configuration, according to the configuration in JSON, the same coordinates generated the corresponding objects.

"DepaturePoints": [
      {
        "DisplayName": "chernarusplus",
        "ServerName": "chernarusplus",
        "SafeZoneRadius": 0,
        "SafeZoneCoolDown": 0,
        "TerminalType": "StaticObj_Misc_GasMeterCabinet",
        "Position": [68.4381, 150.947, 2818.12],
        "ArrivalPoints": [
          {
            "ArrivalPointName": "chernarusplus",
            "Icon": "redirect",
            "TransitionWaitTime": 3,
            "Cost": 0,
            "AcceptedCurrencyId": 0
          }
        ]
      }
    ],

I use the static object added by Gameplay.json to the server
image
image

After experiencing these operations, I use my local client to see the interaction interface when facing the object, and everything is fine.The two pictures below are my perspective
image
image

But when I let my friends enter the server, they can also see this static object, but they can’t see any interactive options.The picture below is the perspective of my friend.
image

The tool we use is Radminlan, a tool that can easily form a local area network.

All of us also closed the firewall.

When I checked the configuration, I found that there was one that recorded my local IP. I don't know if it is related to this configuration.
image

I hope to get your reply, thank you very much.

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