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31 lines (25 loc) · 1 KB
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vertex_array.py
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31 lines (25 loc) · 1 KB
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from vertex_buffer import VertexBuffer
from vertex_buffer_layout import VertexBufferLayout, VertexBufferElement
from OpenGL.GL import *
class VertexArray:
def __init__(self):
self.id = glGenVertexArrays(1)
def __del__(self):
glDeleteVertexArrays(1, self.id)
def add_buffer(self, buffer: VertexBuffer, layout: VertexBufferLayout):
self.bind()
buffer.bind()
elements = layout.elements
offset = 0
for idx, element in enumerate(elements):
glEnableVertexAttribArray(idx)
gl_normalized = GL_TRUE
if not element.normalized:
gl_normalized = GL_FALSE
glVertexAttribPointer(idx, element.count, element.type_number, gl_normalized, layout.stride,
ctypes.c_void_p(offset))
offset += element.count * VertexBufferElement.get_size(element.type_number)
def bind(self):
glBindVertexArray(self.id)
def unbind(self):
glBindVertexArray(0)