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277 lines (256 loc) · 11.7 KB
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#include "movegen.h"
#include "attacks.h"
#include "magics.h"
#include "bit_utils.h"
#include <iostream>
// -----------------------------------------------------------------------------
// Move Generation: Pseudo-Legal moves for the current side
// -----------------------------------------------------------------------------
void generate_moves(const Board& board, MoveList& move_list) {
Color side = board.get_side_to_move();
Color them = (Color)(1 - side);
Bitboard friend_occ = board.get_color_bitboard(side);
Bitboard enemy_occ = board.get_color_bitboard(them);
Bitboard all_occ = board.get_occupancy();
Bitboard empty = ~all_occ;
// Helper lambda to identify captured pieces
auto get_victim = [&](int sq) -> int {
for (int i = 0; i < 6; i++) {
if (get_bit(board.get_piece_bitboard((PieceType)i), sq) && get_bit(enemy_occ, sq)) {
return i;
}
}
return PAWN; // Fallback
};
// -------------------------------------------------------------------------
// Pawn Moves
// -------------------------------------------------------------------------
Bitboard pawns = board.get_piece_bitboard(PAWN) & friend_occ;
if (side == WHITE) {
// Single pushes
Bitboard single_pushes = (pawns << 8) & empty;
Bitboard sp = single_pushes;
while (sp) {
int to = lsb(sp);
int from = to - 8;
if (to >= A8) { // Promotion
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 0, 0, 0, 0, 0));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 0, 0, 0, 0, 0));
}
sp &= ~(1ULL << to);
}
// Double pushes
Bitboard double_pushes = (((pawns & 0xFF00ULL) << 8) & empty) << 8 & empty;
Bitboard dp = double_pushes;
while (dp) {
int to = lsb(dp);
int from = to - 16;
move_list.add_move(encode_move(from, to, PAWN, 0, 0, 1, 0, 0, 0));
dp &= ~(1ULL << to);
}
// Captures
// 0x7F7F7F7F7F7F7F7F is NOT_H_FILE (A-G)
// 0xFEFEFEFEFEFEFEFE is NOT_A_FILE (B-H)
Bitboard atks_east = (pawns << 9) & 0xFEFEFEFEFEFEFEFEULL;
Bitboard caps_east = atks_east & enemy_occ;
while (caps_east) {
int to = lsb(caps_east);
int from = to - 9;
int vic = get_victim(to);
if (to >= A8) {
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 1, 0, 0, 0, vic));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 1, 0, 0, 0, vic));
}
caps_east &= ~(1ULL << to);
}
Bitboard atks_west = (pawns << 7) & 0x7F7F7F7F7F7F7F7FULL;
Bitboard caps_west = atks_west & enemy_occ;
while (caps_west) {
int to = lsb(caps_west);
int from = to - 7;
int vic = get_victim(to);
if (to >= A8) {
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 1, 0, 0, 0, vic));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 1, 0, 0, 0, vic));
}
caps_west &= ~(1ULL << to);
}
// En Passant
if (board.get_en_passant_sq() != SQUARE_COUNT) {
int ep_sq = board.get_en_passant_sq();
Bitboard ep_bit = (1ULL << ep_sq);
if (atks_east & ep_bit) move_list.add_move(encode_move(ep_sq - 9, ep_sq, PAWN, 0, 1, 0, 1, 0, PAWN));
if (atks_west & ep_bit) move_list.add_move(encode_move(ep_sq - 7, ep_sq, PAWN, 0, 1, 0, 1, 0, PAWN));
}
} else { // BLACK side
// Single pushes
Bitboard single_pushes = (pawns >> 8) & empty;
Bitboard sp = single_pushes;
while (sp) {
int to = lsb(sp);
int from = to + 8;
if (to <= H1) { // Promotion
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 0, 0, 0, 0, 0));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 0, 0, 0, 0, 0));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 0, 0, 0, 0, 0));
}
sp &= ~(1ULL << to);
}
// Double pushes
Bitboard double_pushes = (((pawns & 0x00FF000000000000ULL) >> 8) & empty) >> 8 & empty;
Bitboard dp = double_pushes;
while (dp) {
int to = lsb(dp);
int from = to + 16;
move_list.add_move(encode_move(from, to, PAWN, 0, 0, 1, 0, 0, 0));
dp &= ~(1ULL << to);
}
// Captures
Bitboard atks_east = (pawns >> 7) & 0xFEFEFEFEFEFEFEFEULL;
Bitboard caps_east = atks_east & enemy_occ;
while (caps_east) {
int to = lsb(caps_east);
int from = to + 7;
int vic = get_victim(to);
if (to <= H1) {
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 1, 0, 0, 0, vic));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 1, 0, 0, 0, vic));
}
caps_east &= ~(1ULL << to);
}
Bitboard atks_west = (pawns >> 9) & 0x7F7F7F7F7F7F7F7FULL;
Bitboard caps_west = atks_west & enemy_occ;
while (caps_west) {
int to = lsb(caps_west);
int from = to + 9;
int vic = get_victim(to);
if (to <= H1) {
move_list.add_move(encode_move(from, to, PAWN, QUEEN, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, ROOK, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, BISHOP, 1, 0, 0, 0, vic));
move_list.add_move(encode_move(from, to, PAWN, KNIGHT, 1, 0, 0, 0, vic));
} else {
move_list.add_move(encode_move(from, to, PAWN, 0, 1, 0, 0, 0, vic));
}
caps_west &= ~(1ULL << to);
}
// En Passant
if (board.get_en_passant_sq() != SQUARE_COUNT) {
int ep_sq = board.get_en_passant_sq();
Bitboard ep_bit = (1ULL << ep_sq);
if (atks_east & ep_bit) move_list.add_move(encode_move(ep_sq + 7, ep_sq, PAWN, 0, 1, 0, 1, 0, PAWN));
if (atks_west & ep_bit) move_list.add_move(encode_move(ep_sq + 9, ep_sq, PAWN, 0, 1, 0, 1, 0, PAWN));
}
}
// -------------------------------------------------------------------------
// Knight Moves
// -------------------------------------------------------------------------
Bitboard knights = board.get_piece_bitboard(KNIGHT) & friend_occ;
while (knights) {
int from = lsb(knights);
Bitboard atks = knight_attacks[from] & ~friend_occ;
while (atks) {
int to = lsb(atks);
int cap = (enemy_occ & (1ULL << to)) ? 1 : 0;
int vic = cap ? get_victim(to) : 0;
move_list.add_move(encode_move(from, to, KNIGHT, 0, cap, 0, 0, 0, vic));
atks &= ~(1ULL << to);
}
knights &= ~(1ULL << from);
}
// -------------------------------------------------------------------------
// King Moves & Castling
// -------------------------------------------------------------------------
Bitboard king = board.get_piece_bitboard(KING) & friend_occ;
if (king) {
int from = lsb(king);
Bitboard atks = king_attacks[from] & ~friend_occ;
while (atks) {
int to = lsb(atks);
int cap = (enemy_occ & (1ULL << to)) ? 1 : 0;
int vic = cap ? get_victim(to) : 0;
move_list.add_move(encode_move(from, to, KING, 0, cap, 0, 0, 0, vic));
atks &= ~(1ULL << to);
}
// Castling
int rights = board.get_castling_rights();
if (side == WHITE) {
if ((rights & 1) && !(all_occ & ((1ULL << F1) | (1ULL << G1)))) // Kingside
move_list.add_move(encode_move(E1, G1, KING, 0, 0, 0, 0, 1, 0));
if ((rights & 2) && !(all_occ & ((1ULL << D1) | (1ULL << C1) | (1ULL << B1)))) // Queenside
move_list.add_move(encode_move(E1, C1, KING, 0, 0, 0, 0, 1, 0));
} else {
if ((rights & 4) && !(all_occ & ((1ULL << F8) | (1ULL << G8)))) // Kingside
move_list.add_move(encode_move(E8, G8, KING, 0, 0, 0, 0, 1, 0));
if ((rights & 8) && !(all_occ & ((1ULL << D8) | (1ULL << C8) | (1ULL << B8)))) // Queenside
move_list.add_move(encode_move(E8, C8, KING, 0, 0, 0, 0, 1, 0));
}
}
// -------------------------------------------------------------------------
// Bishop Moves
// -------------------------------------------------------------------------
Bitboard bishops = board.get_piece_bitboard(BISHOP) & friend_occ;
while (bishops) {
int from = lsb(bishops);
Bitboard atks = get_bishop_attacks(from, all_occ) & ~friend_occ;
while (atks) {
int to = lsb(atks);
int cap = (enemy_occ & (1ULL << to)) ? 1 : 0;
int vic = cap ? get_victim(to) : 0;
move_list.add_move(encode_move(from, to, BISHOP, 0, cap, 0, 0, 0, vic));
atks &= ~(1ULL << to);
}
bishops &= ~(1ULL << from);
}
// -------------------------------------------------------------------------
// Rook Moves
// -------------------------------------------------------------------------
Bitboard rooks = board.get_piece_bitboard(ROOK) & friend_occ;
while (rooks) {
int from = lsb(rooks);
Bitboard atks = get_rook_attacks(from, all_occ) & ~friend_occ;
while (atks) {
int to = lsb(atks);
int cap = (enemy_occ & (1ULL << to)) ? 1 : 0;
int vic = cap ? get_victim(to) : 0;
move_list.add_move(encode_move(from, to, ROOK, 0, cap, 0, 0, 0, vic));
atks &= ~(1ULL << to);
}
rooks &= ~(1ULL << from);
}
// -------------------------------------------------------------------------
// Queen Moves
// -------------------------------------------------------------------------
Bitboard queens = board.get_piece_bitboard(QUEEN) & friend_occ;
while (queens) {
int from = lsb(queens);
Bitboard atks = get_queen_attacks(from, all_occ) & ~friend_occ;
while (atks) {
int to = lsb(atks);
int cap = (enemy_occ & (1ULL << to)) ? 1 : 0;
int vic = cap ? get_victim(to) : 0;
move_list.add_move(encode_move(from, to, QUEEN, 0, cap, 0, 0, 0, vic));
atks &= ~(1ULL << to);
}
queens &= ~(1ULL << from);
}
}