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init.lua
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60 lines (45 loc) · 1.2 KB
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for translation method
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("mobs_npc") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
mobs_npc = {S = S}
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_npc = true
input:close()
input = nil
end
-- useful functions
dofile(path .. "functions.lua")
-- NPCs
dofile(path .. "npc.lua") -- TenPlus1
dofile(path .. "trader.lua")
dofile(path .. "igor.lua")
-- Load custom spawning
if mobs.custom_spawn_npc then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print ("[MOD] Mobs Redo NPCs loaded")