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init.lua
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32 lines (25 loc) · 1.03 KB
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--This creates the livingdesert object.
livingdesert = {}
--This creates the livingdesert.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
livingdesert.settings = {
clear_biomes = minetest.settings:get_bool("livingdesert.clear_biomes") or false,
clear_decos = minetest.settings:get_bool("livingdesert.clear_decos") or false,
clear_ores = minetest.settings:get_bool("livingdesert.clear_ores") or false,
}
if livingdesert.settings.clear_biomes then
minetest.clear_registered_biomes()
end
if livingdesert.settings.clear_decos then
minetest.clear_registered_decorations()
end
if livingdesert.settings.clear_ores then
minetest.clear_registered_ores()
end
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- plants
dofile(path .. "desertplants.lua") --
dofile(path .. "colddesert.lua") --
dofile(path .. "yurts.lua") --
dofile(path .. "dye.lua") --
dofile(path .. "leafdecay.lua") --
dofile(path .. "hunger.lua") --