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ChoDoGyu
UnityRPG
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CommandRegistry.cs
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47 lines (36 loc) · 1.4 KB
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UnityRPG
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CommandRegistry.cs
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using System.Collections.Generic;
namespace UnityRPG.DeveloperTools
{
public sealed class CommandRegistry
{
private readonly Dictionary<string, IConsoleCommand> commands = new();
public IReadOnlyCollection<IConsoleCommand> Commands => commands.Values;
public bool Register(IConsoleCommand command)
{
if (command == null || string.IsNullOrWhiteSpace(command.Name))
return false;
string name = command.Name.ToLowerInvariant();
if (commands.ContainsKey(name))
return false;
commands.Add(name, command);
return true;
}
public bool TryGet(string name, out IConsoleCommand command)
{
if (string.IsNullOrWhiteSpace(name))
{
command = null;
return false;
}
return commands.TryGetValue(name.ToLowerInvariant(), out command);
}
public ConsoleCommandResult Execute(string input)
{
if (!CommandParser.TryParse(input, out ParsedCommand parsed))
return ConsoleCommandResult.Fail("명령어를 입력하세요.");
if (!TryGet(parsed.Name, out IConsoleCommand command))
return ConsoleCommandResult.Fail($"알 수 없는 명령어입니다: {parsed.Name}");
return command.Execute(parsed.Args);
}
}
}
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