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Copy pathscript.js
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172 lines (160 loc) · 4.08 KB
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// Global constants
// length of time for clue light/sound
const cluePauseTime = 333; // length of pause between clues
const nextClueWaitTime = 1000; // time to wait before next sequence plays
// Global Variables
var pattern = [];
var progress = 0;
var gamePlaying = false;
var tonePlaying = false;
var volume = 0.5;
var guessCounter = 0;
var clueHoldTime = 1000;
var strike = 0;
function startGame() {
// for loop to populate random array
for (let i = 0; i <= 6; i++) {
pattern[i] = Math.ceil(Math.random() * 6);
}
// initialize game variables
progress = 0;
gamePlaying = true;
strike = 0;
//swap the Start and Stop buttons
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
playClueSequence();
// timer
count = 45;
update = setInterval("timer()", 1000);
// reset timer and mistakes innerHTML on game start
strikes.innerHTML = strike;
timeLeft.innerHTML = count;
}
function stopGame() {
gamePlaying = false;
// swap the Start and Stop buttons back
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
// resets the clueHoldTime back to 1000 when game is stopped
clueHoldTime = 1000;
// clears interval when game is stopped
clearInterval(update);
}
// light and clear buttons
function lightButton(btn) {
document.getElementById("button" + btn).classList.add("lit");
}
function clearButton(btn) {
document.getElementById("button" + btn).classList.remove("lit");
}
// playing single clue
function playSingleClue(btn) {
if (gamePlaying) {
lightButton(btn);
playTone(btn, clueHoldTime);
setTimeout(clearButton, clueHoldTime, btn);
}
}
// playing clue sequence
function playClueSequence() {
let delay = nextClueWaitTime;
for (let i = 0; i <= progress; i++) {
guessCounter = 0;
console.log("play single clue: " + pattern[i] + "in " + delay + " ms");
setTimeout(playSingleClue, delay, pattern[i]);
delay += clueHoldTime;
delay += cluePauseTime;
// speeds up clueHoldTime after each turn
clueHoldTime /= 1.12;
}
}
// lose and win functions
function loseGame() {
stopGame();
alert("Game Over. You lost.");
}
function winGame() {
stopGame();
alert("Game Over. You Won!");
}
// guess function
function guess(btn) {
console.log("user guessed: " + btn);
if (!gamePlaying) {
return;
}
// increment strike count if guess wrong, updates #strikes span in html
if (pattern[guessCounter] != btn) {
strike++;
strikes.innerHTML = strike;
}
// check for guesses, loses game if player makes 3 mistakes
if (pattern[guessCounter] == btn) {
// correct guess
if (guessCounter == progress) {
if (guessCounter == pattern.length - 1) {
// Game Over. Win
winGame();
} else {
// Pattern correct. Add next segment
progress++;
playClueSequence();
}
} else {
// check the next guess
guessCounter++;
}
} else if (strike > 2) {
//incorrect guess
// Game Over. Lose
loseGame();
}
}
// timer function
function timer() {
count -= 1;
if (count < 45) {
timeLeft.innerHTML = count;
}
if (count < 1) {
loseGame();
}
}
// Sound Synthesis Functions
const freqMap = {
1: 261.6,
2: 329.6,
3: 392,
4: 466.2,
5: 622.3,
6: 740,
};
function playTone(btn, len) {
o.frequency.value = freqMap[btn];
g.gain.setTargetAtTime(volume, context.currentTime + 0.05, 0.025);
tonePlaying = true;
setTimeout(function () {
stopTone();
}, len);
}
function startTone(btn) {
if (!tonePlaying) {
o.frequency.value = freqMap[btn];
g.gain.setTargetAtTime(volume, context.currentTime + 0.05, 0.025);
tonePlaying = true;
}
}
function stopTone() {
g.gain.setTargetAtTime(0, context.currentTime + 0.05, 0.025);
tonePlaying = false;
}
//Page Initialization
// Init Sound Synthesizer
var context = new AudioContext();
var o = context.createOscillator();
var g = context.createGain();
g.connect(context.destination);
g.gain.setValueAtTime(0, context.currentTime);
o.connect(g);
o.start(0);