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check_fb.hpp
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26 lines (24 loc) · 763 Bytes
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#pragma once
#include "GL.hpp"
#include <stdexcept>
inline void check_fb() {
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE) {
} else
#define CHECK( S ) \
if (status == S) { \
throw std::runtime_error("Framebuffer status: " #S); \
} else
CHECK(GL_FRAMEBUFFER_UNDEFINED)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
CHECK(GL_FRAMEBUFFER_UNSUPPORTED)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
CHECK(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
{
throw std::runtime_error("Framebuffer status: " + std::to_string(status) + " (unknown)");
}
#undef CHECK
}