Hello,
Thanks for the great work!
Can you please explain why the entire translation matrix is being negated in this line?
To convert from Blender (D-Nerf) to Colmap (rasterizer) conventions, we need to flip the Y and Z axes, but the negation also flips the X axis of the camera.
In my experiments on custom data (provided in D-Nerf format), I am facing misalignment issues, and negating only Y and Z axes on the above line fixes it.
Would appreciate if you could provide clarifications.
Thanks in advance!
Narek.
Hello,
Thanks for the great work!
Can you please explain why the entire translation matrix is being negated in this line?
To convert from Blender (D-Nerf) to Colmap (rasterizer) conventions, we need to flip the Y and Z axes, but the negation also flips the X axis of the camera.
In my experiments on custom data (provided in D-Nerf format), I am facing misalignment issues, and negating only Y and Z axes on the above line fixes it.
Would appreciate if you could provide clarifications.
Thanks in advance!
Narek.