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38 lines (35 loc) · 1.46 KB
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SystemGameManager.csproj
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38 lines (35 loc) · 1.46 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType Condition="'$(Configuration)'=='Release'">WinExe</OutputType>
<OutputType Condition="'$(Configuration)'=='Debug'">Exe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<RootNamespace>Krassheiten.SystemGameManager</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.5" />
<PackageReference Include="NAudio" Version="2.3.0" />
<PackageReference Include="System.Management" Version="10.0.5" />
<PackageReference Include="Velopack" Version="0.0.1298" />
</ItemGroup>
<ItemGroup>
<None Update="assets\bild.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="config\appsettings.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="assets\game\knownLaunchersWithPath.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="assets\game\knownLaunchers.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="database/systemgamemanager.db">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>