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Program.cs
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72 lines (63 loc) · 1.85 KB
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namespace Krassheiten.SystemGameManager;
using Krassheiten.SystemGameManager.Entity;
using Krassheiten.SystemGameManager.Controller;
using System;
using System.Threading;
using System.Windows.Forms;
using Velopack;
using System.Threading.Tasks;
using Krassheiten.SystemGameManager.Service;
internal static class Program
{
[STAThread]
private static async Task Main(string[] args)
{
VelopackApp.Build().Run();
await new Updater().AutoUpdate();
if (args.Length > 0 && args[0] == "--console")
{
runConsole();
}
else
{
runForm();
}
}
private static void runConsole()
{
GetInfoAsync();
using var shutdownSignal = new ManualResetEventSlim(false);
Console.WriteLine("Audio-Monitoring läuft. Mit Strg+C beenden.");
Console.CancelKeyPress += (_, eventArgs) =>
{
eventArgs.Cancel = true;
shutdownSignal.Set();
};
shutdownSignal.Wait();
}
private static void runForm()
{
ApplicationConfiguration.Initialize();
Application.Run(new MainForm());
}
private static void writeHeadline()
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("==============================");
Console.WriteLine(" INFORMATIONEN! ");
Console.WriteLine("==============================");
Console.ResetColor();
}
private static void GetInfoAsync()
{
var dbController = new DatabaseController();
var pcInfo = new PcInfoController();
var gameInfo = new GameInfoController();
// var gameAudio = new GameAudioController();
writeHeadline();
// pcInfo.Write();
// gameInfo.Write();
var game = new Game();
game.WriteGamesFromDatabase();
}
}