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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Licensing - Depth3D</title>
<meta name="description" content="Licensing Depth3D for hardware. Display makers, glasses and handheld manufacturers should get in touch directly.">
<meta property="og:title" content="Licensing - Depth3D">
<meta property="og:description" content="Licensing Depth3D for hardware.">
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Depth3D
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Licensing
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<div class="panel-inner">
<header class="hero">
<div class="eyebrow">For hardware makers</div>
<h1>Licensing Depth3D.</h1>
<p>
If you build a display, a pair of glasses, a handheld or a headset and you
want Depth3D on it, get in touch with me directly.
</p>
<div class="actions">
<a class="btn primary" href="about.html#contact">Contact me about licensing</a>
<a class="btn ghost" href="about.html">About my work</a>
</div>
</header>
<section class="card">
<div class="card-head">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" aria-hidden="true"><path d="M14 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8z"/><path d="M14 2v6h6"/></svg>
<h2>How the shaders are licensed today</h2>
</div>
<div class="card-body">
<p class="lead">
Depth3D is free for personal use. It is not open source, and it is not
free to ship inside a product.
</p>
<p>
The shaders are proprietary. You are welcome to download them and use them
yourself, on your own machine, for as long as you like. Redistribution needs
my authorization, and that includes bundling them with hardware, putting them
in a driver or utility, or shipping them as part of anything you sell.
</p>
<p>
That is not there to catch people out. It exists so that when a manufacturer
wants to use this properly, we can have a real conversation about it.
</p>
</div>
</section>
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<div class="card-head">
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<h2>What a licence usually covers</h2>
</div>
<div class="card-body">
<p>Every arrangement is different, but these are the usual pieces:</p>
<div class="row">
<div class="label">
<div class="name">Shipping it with your hardware</div>
<div class="desc">Bundling Depth3D with a device, a driver package or your own utility, so it is there when the customer opens the box.</div>
</div>
</div>
<div class="row">
<div class="label">
<div class="name">Tuning for your panel</div>
<div class="desc">A display behaves the way it behaves. Interlace pattern, subpixel layout, lens geometry, view count. The output can be matched to it rather than approximated.</div>
</div>
</div>
<div class="row">
<div class="label">
<div class="name">Per game profiles</div>
<div class="desc">Overwatch already carries profiles for a large number of games. That work can be aimed at the titles that matter to your launch.</div>
</div>
</div>
<div class="row">
<div class="label">
<div class="name">Ongoing support</div>
<div class="desc">Games update, engines change and upscalers move the depth buffer around. Keeping a device working over time is its own job.</div>
</div>
</div>
</div>
</section>
<section class="card">
<div class="card-head">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" aria-hidden="true"><path d="M21 11.5a8.4 8.4 0 0 1-9 8.4L3 21l1.1-9A8.4 8.4 0 1 1 21 11.5z"/></svg>
<h2>Getting in touch</h2>
</div>
<div class="card-body">
<p class="lead">
Come to me directly. There is no reseller, no agency and nobody authorised
to license this on my behalf.
</p>
<p>
A short first message is fine. What the device is, roughly when you are
planning around, and what you want it to do is enough to start.
</p>
<ul class="linklist">
<li><span class="k">Email</span><a href="about.html#contact">On the About page</a></li>
<li><span class="k">Discord</span><a href="https://discord.gg/W2f7YhX">discord.gg/W2f7YhX</a></li>
</ul>
<div class="note">
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<p>I am also happy to receive hardware to work against. Getting 3D right on a device is far easier with the device in hand. See <a href="about.html">About</a>.</p>
</div>
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<div>Depth3D maintained by <a href="https://github.com/BlueSkyDefender">BlueSkyDefender</a></div>
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