### requirements - Quest2 / Quest2 Pro successfully enable this extention - Small documentation somewhere in the WebXR BJS Docs ### recommended approach You will need to create a new matrix block View x Projection (Right) and add a new input Vector (right) to the existing `VertexOutput` block. The `VertexOutput` block should generate the correct multiview code when this input is connected.
requirements
recommended approach
You will need to create a new matrix block View x Projection (Right) and add a new input Vector (right) to the existing
VertexOutputblock.The
VertexOutputblock should generate the correct multiview code when this input is connected.