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Issue with EpicSpawners #155

Description

@VozikCZE

Expected behavior

If I break stacked spawner, it should not decrease the count of spawner from limits.

Observed/Actual behavior

If I break stacked spawner from EpicSpawners (actually I only remove one of them), it will decrease the amount of spawners from limits. There is problem with priority I think. It is better to see in video.

The biggest problem here is that player can have unlimited spawners.

Steps/models to reproduce

https://youtu.be/DxZ7Q9V0Ilw

BentoBox version

[22:20:08 INFO]: Běžím na PURPUR 1.17.1.
[22:20:08 INFO]: Verze BentoBox: 1.18.1
[22:20:08 INFO]: Databáze: MYSQL
[22:20:08 INFO]: Načtené herní světy:
[22:20:08 INFO]: bskyblock_world (BSkyBlock): Svět, Nether, End
[22:20:08 INFO]: Načtené doplňky:
[22:20:08 INFO]: BSkyBlock 1.15.1 (ENABLED)
[22:20:08 INFO]: Chat 1.1.4 (ENABLED)
[22:20:08 INFO]: Greenhouses 1.6.0 (ENABLED)
[22:20:08 INFO]: Level 2.9.0 (ENABLED)
[22:20:08 INFO]: Limits 1.19.0 (ENABLED)
[22:20:08 INFO]: Warps 1.11.1 (ENABLED)

Plugin list

No response

Other

Source of EpicSpawners: https://github.com/songoda/EpicSpawners

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