Vanilla Tweaks reference
Allows you to craft 1.19's bundles in earlier versions

Bedrock feasibility
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|
| Verdict |
possible (high confidence) |
| Checked |
2026-07-25 by agent |
A behaviour pack can add a Rabbit Hide bundle recipe with minecraft:recipe_shaped, but note that Bedrock has shipped a craftable bundle (String + Leather) since 1.21.40, so this pack is a recipe preference rather than a missing feature.
How it would work on Bedrock. Behaviour pack file under behavior_packs/<pack>/recipes/, e.g. { "format_version": "1.21.30", "minecraft:recipe_shaped": { "description": { "identifier": "vt:bundle_from_rabbit_hide" }, "tags": ["crafting_table"], "pattern": [...], "key": { "X": { "item": "minecraft:string" }, "#": { "item": "minecraft:rabbit_hide" } }, "result": { "item": "minecraft:bundle" }, "priority": 0 }. minecraft:rabbit_hide exists on Bedrock (it is the first entry in vanilla loot_tables/entities/rabbit.json), minecraft:bundle exists, and the shaped-recipe schema supports up to a 3x3 pattern/key, tags, priority and unlock, which is everything the Java recipe needs.
Caveats. This must ship as a behaviour pack applied per world, not as a global resource pack, so it cannot be enabled from the global Bedrock resource-pack list the way texture tweaks are. Vanilla Bedrock already unlocks Bundle from String + Leather (see behavior_pack/recipes/bundle.json), so adding this recipe makes bundles cheaper rather than newly obtainable; the vanilla recipe stays active unless it is also overridden by an identically-identified recipe.
Sources
Maintained by tools/vt-diff. Edits inside this block are overwritten on the next run.
Vanilla Tweaks reference
craftable bundles rabbit hide)craftables26.2Bedrock feasibility
A behaviour pack can add a Rabbit Hide bundle recipe with
minecraft:recipe_shaped, but note that Bedrock has shipped a craftable bundle (String + Leather) since 1.21.40, so this pack is a recipe preference rather than a missing feature.How it would work on Bedrock. Behaviour pack file under
behavior_packs/<pack>/recipes/, e.g.{ "format_version": "1.21.30", "minecraft:recipe_shaped": { "description": { "identifier": "vt:bundle_from_rabbit_hide" }, "tags": ["crafting_table"], "pattern": [...], "key": { "X": { "item": "minecraft:string" }, "#": { "item": "minecraft:rabbit_hide" } }, "result": { "item": "minecraft:bundle" }, "priority": 0 }.minecraft:rabbit_hideexists on Bedrock (it is the first entry in vanillaloot_tables/entities/rabbit.json),minecraft:bundleexists, and the shaped-recipe schema supports up to a 3x3pattern/key,tags,priorityandunlock, which is everything the Java recipe needs.Caveats. This must ship as a behaviour pack applied per world, not as a global resource pack, so it cannot be enabled from the global Bedrock resource-pack list the way texture tweaks are. Vanilla Bedrock already unlocks Bundle from String + Leather (see
behavior_pack/recipes/bundle.json), so adding this recipe makes bundles cheaper rather than newly obtainable; the vanilla recipe stays active unless it is also overridden by an identically-identified recipe.Sources
Maintained by
tools/vt-diff. Edits inside this block are overwritten on the next run.