Vanilla Tweaks reference
Displays the strength of the redstone signal above Redstone Dust.

Bedrock feasibility
|
|
| Verdict |
blocked (medium confidence) |
| Checked |
2026-07-25 by agent |
A Bedrock resource pack cannot vary redstone dust's texture by signal strength or draw anything above the block, so the power number cannot be shown.
How it would work on Bedrock. Two things are needed and neither is exposed. (1) Per-power textures: in Mojang/bedrock-samples blocks.json, redstone_wire maps down/side/up to the aliases redstone_dust_line and redstone_dust_cross, and both resolve in terrain_texture.json to a single texture string - unlike aliases such as wool or bee_nest_front, which are arrays the engine indexes. Bedrock instead tints redstone dust by power in the renderer, which a pack cannot re-map to distinct artwork. (2) Digits floating above the wire need extra geometry, and vanilla block models are not data-driven in Bedrock - resource_pack/models/ in bedrock-samples contains entity geometry only, and a vanilla blocks.json entry accepts only sound, textures, carried_textures and isotropic.
Caveats. A behaviour-pack/Script API add-on that spawns text-bearing entities above powered dust could in principle display the value, but that belongs in the addons section, would be per-block expensive, and was not verified here. Retexturing the dust itself (as clean_redstone_dust already does) remains possible.
Sources
Maintained by tools/vt-diff. Edits inside this block are overwritten on the next run.
Vanilla Tweaks reference
RedstonePowerLevels)utility26.2Bedrock feasibility
A Bedrock resource pack cannot vary redstone dust's texture by signal strength or draw anything above the block, so the power number cannot be shown.
How it would work on Bedrock. Two things are needed and neither is exposed. (1) Per-power textures: in Mojang/bedrock-samples
blocks.json,redstone_wiremapsdown/side/upto the aliasesredstone_dust_lineandredstone_dust_cross, and both resolve interrain_texture.jsonto a single texture string - unlike aliases such aswoolorbee_nest_front, which are arrays the engine indexes. Bedrock instead tints redstone dust by power in the renderer, which a pack cannot re-map to distinct artwork. (2) Digits floating above the wire need extra geometry, and vanilla block models are not data-driven in Bedrock -resource_pack/models/in bedrock-samples contains entity geometry only, and a vanillablocks.jsonentry accepts onlysound,textures,carried_texturesandisotropic.Caveats. A behaviour-pack/Script API add-on that spawns text-bearing entities above powered dust could in principle display the value, but that belongs in the
addonssection, would be per-block expensive, and was not verified here. Retexturing the dust itself (asclean_redstone_dustalready does) remains possible.Sources
Maintained by
tools/vt-diff. Edits inside this block are overwritten on the next run.