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script.js
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114 lines (102 loc) · 2.05 KB
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let boxes=document.querySelectorAll(".box");
let resetBtn=document.querySelector(".reset");
let newGbtn=document.querySelector(".newGbtn");
let msg=document.querySelector(".msg");
let win=document.querySelector("#win");
let drawGame=document.querySelector(".draw");
let turnO=true; //player O/Player X
const winPatterns =[
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8],
];
function draw()
{
d=false;
for(let box of boxes)
{
if(box.innerText == "")
{
d=false;
break;
}
else
d=true
}
if(d)
{
drawGame.classList.remove("hide");
}
}
function resetGame()
{
turnO=true;
enBox();
msg.classList.add("hide");
}
function clickE(evt)
{
if(turnO)
{
evt.target.innerText="O";
turnO=false;
}
else
{
evt.target.innerText="X";
turnO=true;
}
evt.target.disabled=true;
checkWinner();
draw();
}
function showWinner(Winner)
{
win.innerText=`Winner is ${Winner}`
msg.classList.remove("hide");
disBox();
}
function disBox()
{
for(let box of boxes)
{
box.disabled=true;
}
}
function enBox()
{
for(let box of boxes)
{
box.disabled=false;
box.innerText="";
}
}
for (let box of boxes)
{
box.addEventListener("click", clickE);
}
function checkWinner()
{
let winner_f=false
for (let pattern of winPatterns)
{
let pso1Val=boxes[pattern[0]].innerText;
let pos2val=boxes[pattern[1]].innerText;
let pos3Val=boxes[pattern[2]].innerText;
if(pso1Val != "" && pos2val != '' && pos3Val != "")
{
if(pso1Val==pos2val && pos2val===pos3Val)
{
winner_f=true;
showWinner(pso1Val);
}
}
}
}
newGbtn.addEventListener("click",resetGame);
resetBtn.addEventListener("click",resetGame);