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I am from Russia and I am developing a project to transfer the game Half-life 2 to Minecraft Video And I need shaders for Forge 1.20.1, there is an Embeddium and Oculus mod for this version, but - I'm developing my own mod where I decided to use it.obj models and I'm porting them to a mod in MCreator for Forge 1.20.1, and there's a problem, as I expect with Compact Vertex mode, which optimizes such models, if embeddium has a function that turns it off and the models become a non-random set of polygons, then I couldn't find a function in oculus to turn it off., and when you turn on the shaders, the models become a random set of polygons and it looks strange (Optifine is not suitable for my build because my mod has an old storage system and it's too difficult to rewrite the code of the entire mod) and I ask you to somehow add a button or value in the config to turn off this mode. I'm using the IterationT shader.
I am from Russia and I am developing a project to transfer the game Half-life 2 to Minecraft Video And I need shaders for Forge 1.20.1, there is an Embeddium and Oculus mod for this version, but - I'm developing my own mod where I decided to use it.obj models and I'm porting them to a mod in MCreator for Forge 1.20.1, and there's a problem, as I expect with Compact Vertex mode, which optimizes such models, if embeddium has a function that turns it off and the models become a non-random set of polygons, then I couldn't find a function in oculus to turn it off., and when you turn on the shaders, the models become a random set of polygons and it looks strange (Optifine is not suitable for my build because my mod has an old storage system and it's too difficult to rewrite the code of the entire mod) and I ask you to somehow add a button or value in the config to turn off this mode. I'm using the IterationT shader.