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sautils.cpp
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1546 lines (1358 loc) · 57.1 KB
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#include <mod/amlmod.h>
#include <mod/logger.h>
#include <dlfcn.h>
#include <sautils.h>
#include <stdint.h>
#include <vector>
#include <cstring> // memcpy, memcmp
#include "AArch64_ModHelper/Thumbv7_ASMHelper.h"
#include "GTASA_STRUCTS.h"
using namespace ThumbV7;
MYMODDECL();
extern uintptr_t pGameLib;
extern void* pGameHandle;
// ScriptingRelated
void InitializeSAScripting();
int None(...){return 0;}
/* Callbacks */
std::vector<SimpleFn> gCreateWidgetFns;
std::vector<OnPlayerProcessFn> gPlayerUpdateFns;
std::vector<OnPlayerProcessFn> gPlayerUpdatePostFns;
std::vector<SimpleFn> gInitRWFns;
std::vector<LookingForTextureFn> gTextureLookupFns;
std::vector<SimpleDataFn> gRenderOfTypeFns[RENDEROFTYPE_MAX];
/* Saves */
std::vector<AdditionalSetting*> gMoreSettings;
std::vector<AdditionalTexDB*> gMoreTexDBs;
std::vector<const char*> gMoreIMGs;
std::vector<AdditionalSettingsButton*> gMoreSettingButtons[TABBUTTONLOC_MAX];
int nNextSettingNum = MODS_SETTINGS_STARTING_FROM - 1;
int nCurrentSliderId = 0;
eTypeOfSettings nCurrentItemTab = SetType_Mods;
bool g_bIsGameStartedAlready = false;
/* Patched vars */
MobileSettings::Setting pNewSettings[MAX_SETTINGS] {0}; // A new char MobileSettings::settings[37*8*4]
CWidget* pNewWidgets[MAX_WIDGETS] {NULL};
CStreamingFile pNewStreamingFiles[MAX_IMG_ARCHIVES + 2] {0}; // A new char CStreaming::ms_files[48 * 8]; // 0 and 1 are used for player and something
/* Vars */
CPool<CPed, CCopPed> **ms_pPedPool;
CPool<CVehicle, CHeli> **ms_pVehiclePool;
CPool<CObject, CCutsceneObject> **ms_pObjectPool;
/* Funcs */
typedef void* (*SettingsAddItemFn)(SelectScreen* a1, SelectScreen::MenuSelection* a2);
RwTexture* (*GetTextureFromDB)(const char*);
uintptr_t (*ProcessMenuPending)(MobileMenu* mobilemenu);
void (*InitializeMenuPtr)(SelectScreen* mobileMenuPtr, const char* topname, bool isCreatedNowMaybeIdk);
uintptr_t (*LoadTextureDB)(const char* dbFile, bool fullLoad, int txdbFormat);
uintptr_t (*GetTexDB)(const char* dbName);
void (*RegisterTexDB)(uintptr_t dbPtr);
void (*UnregisterTexDB)(uintptr_t dbPtr);
int (*CdStreamOpen)(const char* filename, bool);
int (*AddImageToList)(const char* imgName, bool isPlayerImg);
void (*WidgetButton_Constructor)(CWidgetButton*, char const*, WidgetPosition const&, unsigned int, unsigned int, HIDMapping);
void (*SetSpriteTexture)(CSprite2d*, const char*);
RwTexture* (*CopyRWTexture)(RwTexture*);
RwTexture* (*RwTextureCreate)(RwRaster*);
void (*RwTextureDestroy)(RwTexture*);
bool (*Widget_IsTouched)(CWidget*);
bool (*Widget_IsDoubleTapped)(CWidget*);
bool (*Widget_IsReleased)(CWidget*);
bool (*Widget_IsSwipedLeft)(CWidget*);
bool (*Widget_IsSwipedRight)(CWidget*);
bool (*Widget_IsSwipedUp)(CWidget*);
bool (*Widget_IsSwipedDown)(CWidget*);
bool (*Touch_IsWidgetTouched)(int widgetId, void* useless, int frames);
bool (*Touch_IsWidgetDoubleTapped)(int widgetId, bool doTapEffect, int frames);
bool (*Touch_IsWidgetReleased)(int widgetId, void* useless, int frames);
bool (*Touch_IsWidgetSwipedLeft)(int widgetId, int frames);
bool (*Touch_IsWidgetSwipedRight)(int widgetId, int frames);
bool (*Touch_IsWidgetSwipedUp)(int widgetId, int frames);
bool (*Touch_IsWidgetSwipedDown)(int widgetId, int frames);
RwImage* (*RtPNGImageRead)(const char* filename);
RwImage* (*RtBMPImageRead)(const char* filename);
void (*RwImageFindRasterFormat)(RwImage*, int, int*, int*, int*, int*);
RwRaster* (*RwRasterCreate)(int, int, int, int);
void (*RwRasterSetFromImage)(RwRaster*, RwImage*);
void (*RwImageDestroy)(RwImage*);RwStream* (*RwStreamOpen)(int, int, const char*);
bool (*RwStreamFindChunk)(RwStream*, int, int, int);
RpClump* (*RpClumpStreamRead)(RwStream*);
void (*RwStreamClose)(RwStream*, int);
RpAtomic* (*GetFirstAtomic)(RpClump*);
void (*SetFilterModeOnAtomicsTextures)(RpAtomic*, int);
void (*RpGeometryLock)(RpGeometry*, int);
void (*RpGeometryUnlock)(RpGeometry*);
void (*RpGeometryForAllMaterials)(RpGeometry*, RpMaterial* (*)(RpMaterial*, RwRGBA&), RwRGBA&);
void (*RpMaterialSetTexture)(RpMaterial*, RwTexture*);
RpAtomic* (*RpAtomicClone)(RpAtomic*);
void (*RpClumpDestroy)(RpClump*);
RwFrame* (*RwFrameCreate)();
void (*RpAtomicSetFrame)(RpAtomic*, RwFrame*);
void (*RenderAtomicWithAlpha)(RpAtomic*, int alphaVal);
RpGeometry* (*RpGeometryCreate)(int, int, unsigned int);
RpMaterial* (*RpGeometryTriangleGetMaterial)(RpGeometry*, RpTriangle*);
void (*RpGeometryTriangleSetMaterial)(RpGeometry*, RpTriangle*, RpMaterial*);
void (*RpAtomicSetGeometry)(RpAtomic*, RpGeometry*, unsigned int);
CPed* (*GetPedFromRef)(int);
CVehicle* (*GetVehicleFromRef)(int);
CObject* (*GetObjectFromRef)(int);
RpAtomicCallBackRender AtomicDefaultRenderCallBack;
FSButtonCallback OnMainMenuExit;
/* GTASA Pointers */
SettingsAddItemFn AddSettingsItemFn;
MobileMenu *gMobileMenu;
CPlayerInfo *WorldPlayers;
unsigned short* gxtErrorString;
void (*OnRestoreDefaultsFn)(SelectScreen*, int);
void (*OnRestoreDefaultsAudioFn)(SelectScreen*, int);
unsigned int* m_snTimeInMilliseconds;
float* game_FPS;
CWidget** orgWidgetsPtr;
uintptr_t _ZTVN12SelectScreen15ActionSelectionE, _ZTVN12SelectScreen16SettingSelectionE, _ZTV13DisplayScreen;
/* SAUtils */
static void AddRestoreDefaultsItem(SelectScreen* screen, bool isAudio = false)
{
SelectScreen::ActionSelection* mob_rtd = new SelectScreen::ActionSelection;
mob_rtd->vtable = _ZTVN12SelectScreen15ActionSelectionE;
mob_rtd->tag = "MOB_RTD";
mob_rtd->OnSelect = isAudio ? OnRestoreDefaultsAudioFn : OnRestoreDefaultsFn;
mob_rtd->data = 0;
AddSettingsItemFn(screen, mob_rtd);
}
static void AddSettingsToScreen(SelectScreen* screen)
{
int size = gMoreSettings.size();
for(int i = 0; i < size; ++i)
{
AdditionalSetting* setting = gMoreSettings[i];
if(setting->eType == nCurrentItemTab)
{
if(setting->byteItemType == ItemType_Button)
{
SelectScreen::ActionSelection* mob_rtd = new SelectScreen::ActionSelection;
mob_rtd->vtable = _ZTVN12SelectScreen15ActionSelectionE;
mob_rtd->tag = setting->szName;
mob_rtd->OnSelect = setting->fnOnButtonPressed == NULL ? (void(*)(SelectScreen*,int))None : (void(*)(SelectScreen*,int))setting->fnOnButtonPressed;
mob_rtd->data = 0;
AddSettingsItemFn(screen, mob_rtd);
}
else
{
SelectScreen::SettingSelection* menuItem = new SelectScreen::SettingSelection;
menuItem->vtable = _ZTVN12SelectScreen16SettingSelectionE;
menuItem->tag = setting->szName;
menuItem->forSetting = (MobileSetting)setting->nSettingId;
menuItem->curMoveReq = 0.0f;
menuItem->sliderX1 = 0.0f;
menuItem->sliderX2 = 0.0f;
AddSettingsItemFn(screen, menuItem);
}
}
}
}
DECL_HOOKv(CreateAllWidgets)
{
CreateAllWidgets();
memcpy(orgWidgetsPtr, pNewWidgets, sizeof(void*) * 150); // Hack to support old dumb CLEO's that cannot work the better way...
int size = gCreateWidgetFns.size();
for(int i = 0; i < size; ++i)
{
gCreateWidgetFns[i]();
}
}
DECL_HOOK(unsigned short*, AsciiToGxtChar, const char* txt, unsigned short* ret)
{
if(nCurrentSliderId != 0)
{
int size = gMoreSettings.size();
for(int i = 0; i < size; ++i)
{
AdditionalSetting* setting = gMoreSettings[i];
if(setting->nSettingId == nCurrentSliderId)
{
if(setting->fnOnValueDraw != NULL)
{
int val = pNewSettings[nCurrentSliderId].value;
nCurrentSliderId = 0;
return AsciiToGxtChar(setting->fnOnValueDraw(val, setting->pOwnData), ret);
}
nCurrentSliderId = 0;
break;
}
}
}
return AsciiToGxtChar(txt, ret);
}
void SettingsScreenClosed()
{
int size = gMoreSettings.size();
for(int i = 0; i < size; ++i)
{
AdditionalSetting* setting = gMoreSettings[i];
if(setting->byteItemType != ItemType_Button && setting->eType == nCurrentItemTab)
{
int nNewVal = sautils->ValueOfSettingsItem(setting->nSettingId);
if(nNewVal != setting->nSavedVal)
{
if(setting->fnOnValueChange != NULL)
{
setting->fnOnValueChange(setting->nSavedVal, nNewVal, setting->pOwnData);
}
setting->nSavedVal = nNewVal;
}
}
}
}
DECL_HOOK(void, SelectScreenOnDestroy, void* self)
{
SettingsScreenClosed();
SelectScreenOnDestroy(self);
}
DECL_HOOK(void, SettingSelectionRender, SelectScreen::SettingSelection* self, float a1, float a2, float a3, float a4, float a5, float a6)
{
int sliderId = (int)self->forSetting;
if(sliderId >= MODS_SETTINGS_STARTING_FROM && pNewSettings[sliderId].type == MST_Range) nCurrentSliderId = sliderId;
SettingSelectionRender(self, a1, a2, a3, a4, a5, a6);
nCurrentSliderId = 0;
}
DECL_HOOK(unsigned short*, GxtTextGet, void* self, const char* txt)
{
static unsigned short gxtTxt[0x7F];
unsigned short* ret = GxtTextGet(self, txt);
if(ret == gxtErrorString)
{
AsciiToGxtChar(txt, gxtTxt);
return gxtTxt;
}
return ret;
}
char szSautilsVer[32];
int nCurScrItemsOffset = 0;
FlowScreen* curScr = NULL;
eSettingsTabButtonLoc curLoc;
MobileMenu* OnModSettingsOpened()
{
nCurrentItemTab = SetType_Mods;
snprintf(szSautilsVer, sizeof(szSautilsVer), "SAUtils v%s", modinfo->VersionString());
CharSelectScreen* menuScreenPointer = New<CharSelectScreen>();
InitializeMenuPtr(menuScreenPointer, "Mods Settings", true);
menuScreenPointer->vtable() = _ZTV13DisplayScreen; // Vtable
SelectScreen::ActionSelection* sautilsVer = new SelectScreen::ActionSelection;
sautilsVer->vtable = _ZTVN12SelectScreen15ActionSelectionE;
sautilsVer->tag = szSautilsVer;
sautilsVer->OnSelect = (void(*)(SelectScreen*,int))None;
sautilsVer->data = 0;
AddSettingsItemFn(menuScreenPointer, sautilsVer); // SAUtils version
AddSettingsToScreen(menuScreenPointer); // Custom items
menuScreenPointer->renderLastAtBottom = false;
if(gMobileMenu->m_nScreensCount > 0)
{
menuScreenPointer->SetPreviousScreen(gMobileMenu->m_pScreens[gMobileMenu->m_nScreensCount - 1]);
}
if(gMobileMenu->m_pTopScreen != NULL) ProcessMenuPending(gMobileMenu);
gMobileMenu->m_pTopScreen = menuScreenPointer;
return gMobileMenu;
}
MobileMenu* OnTabButtonClicked()
{
nCurrentItemTab = (eTypeOfSettings)(curScr->m_nChosenButton - nCurScrItemsOffset);
gMoreSettingButtons[curLoc][nCurrentItemTab]->fnButtonPressed(gMoreSettingButtons[curLoc][nCurrentItemTab]->pMenuData);
return NULL;
}
MobileMenu* OnCustomModSettingsOpened()
{
nCurrentItemTab = (eTypeOfSettings)(curScr->m_nChosenButton);
CharSelectScreen* menuScreenPointer = New<CharSelectScreen>();
InitializeMenuPtr(menuScreenPointer, gMoreSettingButtons[STB_Settings][nCurrentItemTab - SETTINGS_COUNT]->szName, true);
menuScreenPointer->vtable() = _ZTV13DisplayScreen; // Vtable
AddSettingsToScreen(menuScreenPointer); // Custom items
menuScreenPointer->renderLastAtBottom = false;
if(gMobileMenu->m_nScreensCount)
{
menuScreenPointer->SetPreviousScreen(gMobileMenu->m_pScreens[gMobileMenu->m_nScreensCount - 1]);
}
if(gMobileMenu->m_pTopScreen != NULL) ProcessMenuPending(gMobileMenu);
gMobileMenu->m_pTopScreen = menuScreenPointer;
return gMobileMenu;
}
void AddSettingsButton(FlowScreen* self, const char* name, const char* textureName, FSButtonCallback callback)
{
RwTexture* tex = (RwTexture*)sautils->LoadRwTextureFromPNG(textureName);
if(!tex) tex = GetTextureFromDB(textureName);
if(!tex) tex = GetTextureFromDB("menu_mainsettings");
++tex->refCount;
FlowScreenButton* btn = self->items.AllocNew();
btn->m_pTexture = tex;
btn->m_szName = name;
btn->m_pOnPressed = callback;
}
DECL_HOOK(SettingsScreen*, SettingsScreen_Construct, SettingsScreen* self)
{
curScr = self;
SettingsScreen_Construct(self);
// New "Mods" tab should be there!
AddSettingsButton(self, "Mods settings", "AML/images/amllogo.png", OnModSettingsOpened);
// New "Mods" tab should be there!
// Custom tabs!
int size = gMoreSettingButtons[STB_Settings].size();
AdditionalSettingsButton* pBtn;
for(int i = 0; i < size; ++i)
{
pBtn = gMoreSettingButtons[STB_Settings][i];
if(pBtn->nBtnLoc == STB_Settings || pBtn->bUsesMenu)
AddSettingsButton(self, pBtn->szName, pBtn->szTextureName, pBtn->bUsesMenu ? OnCustomModSettingsOpened : OnTabButtonClicked);
}
// Custom tabs!
return self;
}
DECL_HOOKv(InitialiseRenderWare)
{
InitialiseRenderWare();
int size = gInitRWFns.size();
for(int i = 0; i < size; ++i)
{
gInitRWFns[i]();
}
auto vStart = gMoreTexDBs.begin();
auto vEnd = gMoreTexDBs.end();
AdditionalTexDB* tdb;
while(vStart != vEnd)
{
tdb = *vStart;
tdb->nDBPointer = LoadTextureDB(tdb->szName, false, tdb->cacheType);
if(tdb->nDBPointer != 0 && tdb->bRegister) RegisterTexDB(tdb->nDBPointer);
++vStart;
}
}
DECL_HOOKv(InitialiseGame_SecondPass)
{
InitialiseGame_SecondPass();
auto vStart = gMoreIMGs.begin();
auto vEnd = gMoreIMGs.end();
while(vStart != vEnd)
{
AddImageToList(*vStart, false);
++vStart;
}
g_bIsGameStartedAlready = true;
}
DECL_HOOKv(PlayerProcess, CPlayerInfo* self, uint32_t playerIndex)
{
if(playerIndex == 0)
{
int size = gPlayerUpdateFns.size();
for(int i = 0; i < size; ++i) gPlayerUpdateFns[i]((uintptr_t)self);
PlayerProcess(self, playerIndex);
size = gPlayerUpdatePostFns.size();
for(int i = 0; i < size; ++i) gPlayerUpdatePostFns[i]((uintptr_t)self);
}
else
{
PlayerProcess(self, playerIndex);
}
}
uintptr_t NewScreen_Controls_backto, NewScreen_Game_backto, NewScreen_Display_backto, NewScreen_Audio_backto;
uintptr_t DrawSlider_backto;
extern "C" void NewScreen_Controls_inject(SelectScreen* self)
{
nCurrentItemTab = SetType_Controller;
AddSettingsToScreen(self);
AddRestoreDefaultsItem(self);
}
extern "C" void NewScreen_Game_inject(SelectScreen* self)
{
nCurrentItemTab = SetType_Game;
AddSettingsToScreen(self);
AddRestoreDefaultsItem(self);
}
extern "C" void NewScreen_Display_inject(SelectScreen* self)
{
nCurrentItemTab = SetType_Display;
AddSettingsToScreen(self);
AddRestoreDefaultsItem(self);
}
extern "C" void NewScreen_Audio_inject(SelectScreen* self)
{
nCurrentItemTab = SetType_Audio;
AddSettingsToScreen(self);
AddRestoreDefaultsItem(self, true);
}
__attribute__((optnone)) __attribute__((naked)) void NewScreen_Controls_stub(void)
{
asm("PUSH {R0}\nMOV R0, R8");
asm("BL NewScreen_Controls_inject");
asm volatile("MOV R12, %0\n" :: "r"(NewScreen_Controls_backto));
asm("POP {R0}\nBX R12");
}
__attribute__((optnone)) __attribute__((naked)) void NewScreen_Game_stub(void)
{
asm("PUSH {R0}\nMOV R0, R4");
asm("BL NewScreen_Game_inject");
asm volatile("MOV R12, %0\n" :: "r"(NewScreen_Game_backto));
asm("POP {R0}\nBX R12");
}
__attribute__((optnone)) __attribute__((naked)) void NewScreen_Display_stub(void)
{
asm("PUSH {R0}\nMOV R0, R4");
asm("BL NewScreen_Display_inject");
asm volatile("MOV R12, %0\n" :: "r"(NewScreen_Display_backto));
asm("POP {R0}\nBX R12");
}
__attribute__((optnone)) __attribute__((naked)) void NewScreen_Audio_stub(void)
{
asm("PUSH {R0}\nMOV R0, R4");
asm("BL NewScreen_Audio_inject");
asm volatile("MOV R12, %0\n" :: "r"(NewScreen_Audio_backto));
asm("POP {R0}\nBX R12");
}
DECL_HOOK(void*, NewScreen_Language, SelectScreen* self)
{
nCurrentItemTab = SetType_Language;
NewScreen_Language(self);
AddSettingsToScreen(self);
return self;
}
extern "C" void DrawSlider_inject(void* self)
{
}
__attribute__((optnone)) __attribute__((naked)) void DrawSlider_stub(void)
{
asm("PUSH {R0}\nMOV R0, R4");
asm("BL DrawSlider_inject");
asm volatile("MOV R12, %0\n" :: "r"(DrawSlider_backto));
asm("POP {R0}\nBX R12");
}
int AddImageToListPatched(const char* imgName, bool registerIt)
{
for(unsigned char i = 0; i < (MAX_IMG_ARCHIVES + 2); ++i)
{
if(pNewStreamingFiles[i].m_name[0] == '\0')
{
strncpy((char*)pNewStreamingFiles[i].m_name, imgName, 40);
pNewStreamingFiles[i].m_bRegister = registerIt;
pNewStreamingFiles[i].m_lsn = CdStreamOpen(imgName, false);
return i;
}
}
logger->Error("Not enough space in CStreaming::ms_files for %s!", imgName);
return 0;
}
DECL_HOOK(void*, GetTextureFromDB_HOOKED, const char* texName)
{
int size = gTextureLookupFns.size();
for(int i = 0; i < size; ++i)
{
void* tex = gTextureLookupFns[i](texName);
if(tex) return tex;
}
RwTexture* tex = (RwTexture*)GetTextureFromDB_HOOKED(texName);
return tex;
}
DECL_HOOKv(RenderEffects)
{
RenderEffects();
int size = gRenderOfTypeFns[ROfType_Effects].size();
for(int i = 0; i < size; ++i)
{
gRenderOfTypeFns[ROfType_Effects][i](NULL);
}
}
DECL_HOOKv(RenderMenu, void* self)
{
RenderMenu(self);
int size = gRenderOfTypeFns[ROfType_Menu].size();
for(int i = 0; i < size; ++i)
{
gRenderOfTypeFns[ROfType_Menu][i](self);
}
}
DECL_HOOKv(RenderPed, void* self)
{
RenderPed(self);
int size = gRenderOfTypeFns[ROfType_Ped].size();
for(int i = 0; i < size; ++i)
{
gRenderOfTypeFns[ROfType_Ped][i](self);
}
}
DECL_HOOKv(RenderVehicle, void* self)
{
RenderVehicle(self);
int size = gRenderOfTypeFns[ROfType_Vehicle].size();
for(int i = 0; i < size; ++i)
{
gRenderOfTypeFns[ROfType_Vehicle][i](self);
}
}
DECL_HOOKv(RenderObject, void* self)
{
RenderObject(self);
int size = gRenderOfTypeFns[ROfType_Object].size();
for(int i = 0; i < size; ++i)
{
gRenderOfTypeFns[ROfType_Object][i](self);
}
}
DECL_HOOKv(DrawRadarBlips, float circleSize)
{
DrawRadarBlips(circleSize);
if(gMobileMenu->m_bDrawMenuMap)
{
int size = gRenderOfTypeFns[ROfType_MapBlips].size();
for(int i = 0; i < size; ++i)
{
float circSize = circleSize;
gRenderOfTypeFns[ROfType_MapBlips][i]((void*)&circSize);
}
}
else
{
int size = gRenderOfTypeFns[ROfType_RadarBlips].size();
for(int i = 0; i < size; ++i)
{
float circSize = circleSize;
gRenderOfTypeFns[ROfType_RadarBlips][i]((void*)&circSize);
}
}
}
DECL_HOOKv(MainMenuAddItems, FlowScreen* self)
{
MainMenuAddItems(self);
curLoc = self->m_bIsPauseScreen ? STB_Pause : STB_MainMenu;
curScr = self;
nCurScrItemsOffset = self->items.Count();
// Custom tabs!
int size = gMoreSettingButtons[curLoc].size();
AdditionalSettingsButton* pBtn;
for(int i = 0; i < size; ++i)
{
pBtn = gMoreSettingButtons[curLoc][i];
if(!pBtn->bUsesMenu)
AddSettingsButton(self, pBtn->szName, pBtn->szTextureName, OnTabButtonClicked);
}
AddSettingsButton(self, "FEP_QUI", "menu_mainquit", OnMainMenuExit); // Bring back "EXIT" button
// Custom tabs!
}
DECL_HOOKv(StartGameAddItems, FlowScreen* self)
{
StartGameAddItems(self);
curScr = self;
curLoc = STB_StartGame;
nCurScrItemsOffset = self->items.Count();
// Custom tabs!
int size = gMoreSettingButtons[STB_StartGame].size();
AdditionalSettingsButton* pBtn;
for(int i = 0; i < size; ++i)
{
pBtn = gMoreSettingButtons[STB_StartGame][i];
if(!pBtn->bUsesMenu)
AddSettingsButton(self, pBtn->szName, pBtn->szTextureName, OnTabButtonClicked);
}
// Custom tabs!
}
bool GeometrySetPrelitConstantColor(RpGeometry* geometry, CRGBA clr)
{
if((geometry->flags & rpGEOMETRYPRELIT) == 0) return false;
RpGeometryLock(geometry, 4095);
RwRGBA* prelitClrPtr = geometry->preLitLum;
if(prelitClrPtr)
{
RwInt32 numOfPrelits = geometry->numVertices;
if(numOfPrelits)
{
memset(prelitClrPtr, clr.val, numOfPrelits * sizeof(RwRGBA));
}
}
RpGeometryUnlock(geometry);
return true;
}
/* !!! OUR SAUTILS INTERFACE IS BELOW !!! */
void SAUtils::InitializeFunctions()
{
SET_TO(OnRestoreDefaultsFn, aml->GetSym(pGameHandle, "_ZN12SelectScreen17OnRestoreDefaultsEPS_i"));
SET_TO(OnRestoreDefaultsAudioFn, aml->GetSym(pGameHandle, "_ZN11AudioScreen17OnRestoreDefaultsEP12SelectScreeni"));
SET_TO(GetTextureFromDB, aml->GetSym(pGameHandle, "_ZN22TextureDatabaseRuntime10GetTextureEPKc"));
SET_TO(ProcessMenuPending, aml->GetSym(pGameHandle, "_ZN10MobileMenu14ProcessPendingEv"));
SET_TO(InitializeMenuPtr, aml->GetSym(pGameHandle, "_ZN16CharSelectScreenC2EPKcb"));
SET_TO(LoadTextureDB, aml->GetSym(pGameHandle, "_ZN22TextureDatabaseRuntime4LoadEPKcb21TextureDatabaseFormat"));
SET_TO(GetTexDB, aml->GetSym(pGameHandle, "_ZN22TextureDatabaseRuntime11GetDatabaseEPKc"));
SET_TO(RegisterTexDB, aml->GetSym(pGameHandle, "_ZN22TextureDatabaseRuntime8RegisterEPS_"));
SET_TO(UnregisterTexDB, aml->GetSym(pGameHandle, "_ZN22TextureDatabaseRuntime10UnregisterEPS_"));
SET_TO(CdStreamOpen, aml->GetSym(pGameHandle, "_Z12CdStreamOpenPKcb"));
SET_TO(AddSettingsItemFn, aml->GetSym(pGameHandle, "_ZN12SelectScreen7AddItemEPNS_13MenuSelectionE"));
SET_TO(AddImageToList, aml->GetSym(pGameHandle, "_ZN10CStreaming14AddImageToListEPKcb"));
SET_TO(WidgetButton_Constructor, aml->GetSym(pGameHandle, "_ZN13CWidgetButtonC2EPKcRK14WidgetPositionjj10HIDMapping"));
SET_TO(SetSpriteTexture, aml->GetSym(pGameHandle, "_ZN9CSprite2d10SetTextureEPc"));
SET_TO(CopyRWTexture, aml->GetSym(pGameHandle, "_ZN15CClothesBuilder11CopyTextureEP9RwTexture"));
SET_TO(RwTextureCreate, aml->GetSym(pGameHandle, "_Z15RwTextureCreateP8RwRaster"));
SET_TO(RwTextureDestroy, aml->GetSym(pGameHandle, "_Z16RwTextureDestroyP9RwTexture"));
SET_TO(RtPNGImageRead, aml->GetSym(pGameHandle, "_Z14RtPNGImageReadPKc"));
SET_TO(RtBMPImageRead, aml->GetSym(pGameHandle, "_Z14RtBMPImageReadPKc"));
SET_TO(RwImageFindRasterFormat, aml->GetSym(pGameHandle, "_Z23RwImageFindRasterFormatP7RwImageiPiS1_S1_S1_"));
SET_TO(RwRasterCreate, aml->GetSym(pGameHandle, "_Z14RwRasterCreateiiii"));
SET_TO(RwRasterSetFromImage, aml->GetSym(pGameHandle, "_Z20RwRasterSetFromImageP8RwRasterP7RwImage"));
SET_TO(RwImageDestroy, aml->GetSym(pGameHandle, "_Z14RwImageDestroyP7RwImage"));
SET_TO(Widget_IsTouched, aml->GetSym(pGameHandle, "_ZN7CWidget9IsTouchedEP9CVector2D"));
SET_TO(Widget_IsDoubleTapped, aml->GetSym(pGameHandle, "_ZN7CWidget14IsDoubleTappedEv"));
SET_TO(Widget_IsReleased, aml->GetSym(pGameHandle, "_ZN7CWidget10IsReleasedEP9CVector2D"));
SET_TO(Widget_IsSwipedLeft, aml->GetSym(pGameHandle, "_ZN7CWidget12IsSwipedLeftEv"));
SET_TO(Widget_IsSwipedRight, aml->GetSym(pGameHandle, "_ZN7CWidget13IsSwipedRightEv"));
SET_TO(Widget_IsSwipedUp, aml->GetSym(pGameHandle, "_ZN7CWidget10IsSwipedUpEv"));
SET_TO(Widget_IsSwipedDown, aml->GetSym(pGameHandle, "_ZN7CWidget12IsSwipedDownEv"));
SET_TO(Touch_IsWidgetTouched, aml->GetSym(pGameHandle, "_ZN15CTouchInterface9IsTouchedENS_9WidgetIDsEP9CVector2Di"));
SET_TO(Touch_IsWidgetDoubleTapped, aml->GetSym(pGameHandle, "_ZN15CTouchInterface14IsDoubleTappedENS_9WidgetIDsEbi"));
SET_TO(Touch_IsWidgetReleased, aml->GetSym(pGameHandle, "_ZN15CTouchInterface10IsReleasedENS_9WidgetIDsEP9CVector2Di"));
SET_TO(Touch_IsWidgetSwipedLeft, aml->GetSym(pGameHandle, "_ZN15CTouchInterface12IsSwipedLeftENS_9WidgetIDsEi"));
SET_TO(Touch_IsWidgetSwipedRight, aml->GetSym(pGameHandle, "_ZN15CTouchInterface13IsSwipedRightENS_9WidgetIDsEi"));
SET_TO(Touch_IsWidgetSwipedUp, aml->GetSym(pGameHandle, "_ZN15CTouchInterface10IsSwipedUpENS_9WidgetIDsEi"));
SET_TO(Touch_IsWidgetSwipedDown, aml->GetSym(pGameHandle, "_ZN15CTouchInterface12IsSwipedDownENS_9WidgetIDsEi"));
SET_TO(RwStreamOpen, aml->GetSym(pGameHandle, "_Z12RwStreamOpen12RwStreamType18RwStreamAccessTypePKv"));
SET_TO(RwStreamFindChunk, aml->GetSym(pGameHandle, "_Z17RwStreamFindChunkP8RwStreamjPjS1_"));
SET_TO(RpClumpStreamRead, aml->GetSym(pGameHandle, "_Z17RpClumpStreamReadP8RwStream"));
SET_TO(RwStreamClose, aml->GetSym(pGameHandle, "_Z13RwStreamCloseP8RwStreamPv"));
SET_TO(GetFirstAtomic, aml->GetSym(pGameHandle, "_Z14GetFirstAtomicP7RpClump"));
SET_TO(SetFilterModeOnAtomicsTextures, aml->GetSym(pGameHandle, "_Z30SetFilterModeOnAtomicsTexturesP8RpAtomic19RwTextureFilterMode"));
SET_TO(RpGeometryLock, aml->GetSym(pGameHandle, "_Z14RpGeometryLockP10RpGeometryi"));
SET_TO(RpGeometryUnlock, aml->GetSym(pGameHandle, "_Z16RpGeometryUnlockP10RpGeometry"));
SET_TO(RpGeometryForAllMaterials, aml->GetSym(pGameHandle, "_Z25RpGeometryForAllMaterialsP10RpGeometryPFP10RpMaterialS2_PvES3_"));
SET_TO(RpMaterialSetTexture, aml->GetSym(pGameHandle, "_Z20RpMaterialSetTextureP10RpMaterialP9RwTexture"));
SET_TO(RpAtomicClone, aml->GetSym(pGameHandle, "_Z13RpAtomicCloneP8RpAtomic"));
SET_TO(RpClumpDestroy, aml->GetSym(pGameHandle, "_Z14RpClumpDestroyP7RpClump"));
SET_TO(RwFrameCreate, aml->GetSym(pGameHandle, "_Z13RwFrameCreatev"));
SET_TO(RpAtomicSetFrame, aml->GetSym(pGameHandle, "_Z16RpAtomicSetFrameP8RpAtomicP7RwFrame"));
SET_TO(RenderAtomicWithAlpha, aml->GetSym(pGameHandle, "_ZN18CVisibilityPlugins21RenderAtomicWithAlphaEP8RpAtomici"));
SET_TO(RpGeometryCreate, aml->GetSym(pGameHandle, "_Z16RpGeometryCreateiij"));
SET_TO(RpGeometryTriangleGetMaterial, aml->GetSym(pGameHandle, "_Z29RpGeometryTriangleGetMaterialPK10RpGeometryPK10RpTriangle"));
SET_TO(RpGeometryTriangleSetMaterial, aml->GetSym(pGameHandle, "_Z29RpGeometryTriangleSetMaterialP10RpGeometryP10RpTriangleP10RpMaterial"));
SET_TO(RpAtomicSetGeometry, aml->GetSym(pGameHandle, "_Z19RpAtomicSetGeometryP8RpAtomicP10RpGeometryj"));
SET_TO(AtomicDefaultRenderCallBack, aml->GetSym(pGameHandle, "_Z27AtomicDefaultRenderCallBackP8RpAtomic"));
SET_TO(GetPedFromRef, aml->GetSym(pGameHandle, "_ZN6CPools6GetPedEi"));
SET_TO(GetVehicleFromRef, aml->GetSym(pGameHandle, "_ZN6CPools10GetVehicleEi"));
SET_TO(GetObjectFromRef, aml->GetSym(pGameHandle, "_ZN6CPools9GetObjectEi"));
SET_TO(OnMainMenuExit, aml->GetSym(pGameHandle, "_ZN14MainMenuScreen6OnExitEv"));
SET_TO(gxtErrorString, aml->GetSym(pGameHandle, "GxtErrorString"));
SET_TO(gMobileMenu, aml->GetSym(pGameHandle, "gMobileMenu"));
SET_TO(m_snTimeInMilliseconds, aml->GetSym(pGameHandle, "_ZN6CTimer22m_snTimeInMillisecondsE"));
SET_TO(game_FPS, aml->GetSym(pGameHandle, "_ZN6CTimer8game_FPSE"));
SET_TO(orgWidgetsPtr, aml->GetSym(pGameHandle, "_ZN15CTouchInterface10m_pWidgetsE"));
SET_TO(_ZTVN12SelectScreen15ActionSelectionE, aml->GetSym(pGameHandle, "_ZTVN12SelectScreen15ActionSelectionE"));
_ZTVN12SelectScreen15ActionSelectionE += 2*sizeof(void*);
SET_TO(_ZTVN12SelectScreen16SettingSelectionE, aml->GetSym(pGameHandle, "_ZTVN12SelectScreen16SettingSelectionE"));
_ZTVN12SelectScreen16SettingSelectionE += 2*sizeof(void*);
SET_TO(_ZTV13DisplayScreen, aml->GetSym(pGameHandle, "_ZTV13DisplayScreen"));
_ZTV13DisplayScreen += 2*sizeof(void*);
// And also variables
SET_TO(ms_pPedPool, aml->GetSym(pGameHandle, "_ZN6CPools11ms_pPedPoolE"));
SET_TO(ms_pObjectPool, aml->GetSym(pGameHandle, "_ZN6CPools14ms_pObjectPoolE"));
SET_TO(ms_pVehiclePool, aml->GetSym(pGameHandle, "_ZN6CPools15ms_pVehiclePoolE"));
}
void SAUtils::InitializeSAUtils()
{
// Freak ya FLA and your sh*t
if(m_pHasFLA == 0 || !memcmp((void*)(aml->GetSym(pGameHandle, "_ZN10CStreaming13InitImageListEv") & ~0x1), (void*)"\xF0\xB5\x03\xAF\x4D\xF8", 6))
{
aml->Unprot(pGameLib + 0x676AC4, sizeof(void*));
*(uintptr_t*)(pGameLib + 0x676AC4) = (uintptr_t)pNewStreamingFiles;
aml->Unprot(pGameLib + 0x46BD78, sizeof(char));
*(unsigned char*)(pGameLib + 0x46BD78) = (unsigned char)MAX_IMG_ARCHIVES+2;
aml->Unprot(pGameLib + 0x46BFE4, sizeof(char));
*(unsigned char*)(pGameLib + 0x46BFE4) = (unsigned char)MAX_IMG_ARCHIVES+2;
aml->Redirect(aml->GetSym(pGameHandle, "_ZN10CStreaming14AddImageToListEPKcb"), (uintptr_t)AddImageToListPatched);
logger->Info("IMG limit has been bumped!");
}
// Bump settings limit
aml->Unprot(pGameLib + 0x679A40, sizeof(void*));
*(uintptr_t*)(pGameLib + 0x679A40) = (uintptr_t)pNewSettings;
memcpy(pNewSettings, (int*)(pGameLib + 0x6E03F4), 37 * sizeof(MobileSettings::Setting));
// Bump widgets limit
aml->Unprot(pGameLib + 0x67947C, sizeof(void*)); *(uintptr_t*)(pGameLib + 0x67947C) = (uintptr_t)pNewWidgets;
aml->Unprot(pGameLib + 0x2AE58E, sizeof(char)); *(unsigned char*)(pGameLib + 0x2AE58E) = (unsigned char)MAX_WIDGETS; // Create all
aml->Unprot(pGameLib + 0x2AFBC0, sizeof(char)); *(unsigned char*)(pGameLib + 0x2AFBC0) = (unsigned char)MAX_WIDGETS; // Delete all
aml->Unprot(pGameLib + 0x2B0B32, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0B32) = (unsigned char)MAX_WIDGETS; // Update
aml->Unprot(pGameLib + 0x2B0B50, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0B50) = (unsigned char)MAX_WIDGETS; // Update
aml->Unprot(pGameLib + 0x2B0C8C, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0C8C) = (unsigned char)MAX_WIDGETS-1; // Visualize all
aml->Unprot(pGameLib + 0x2B05B2, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B05B2) = (unsigned char)MAX_WIDGETS-1; // Clear
aml->Unprot(pGameLib + 0x2B0644, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0644) = (unsigned char)MAX_WIDGETS-1; // Clear
aml->Unprot(pGameLib + 0x2B0748, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0748) = (unsigned char)MAX_WIDGETS-1; // Clear
aml->Unprot(pGameLib + 0x2B0986, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0986) = (unsigned char)MAX_WIDGETS-1; // Clear
aml->Unprot(pGameLib + 0x2B07D2, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B07D2) = (unsigned char)MAX_WIDGETS; // Clear
aml->Unprot(pGameLib + 0x2B087E, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B087E) = (unsigned char)MAX_WIDGETS; // Clear
aml->Unprot(pGameLib + 0x2B0C34, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B0C34) = (unsigned char)MAX_WIDGETS; // Draw All
aml->Unprot(pGameLib + 0x2B28E8, sizeof(char)); *(unsigned char*)(pGameLib + 0x2B28E8) = (unsigned char)MAX_WIDGETS-1; // AnyWidgetsUsingAltBack
HOOKPLT(CreateAllWidgets, pGameLib + 0x6734E4);
// Hook functions
HOOKPLT(AsciiToGxtChar, pGameLib + 0x6724F8);
HOOKPLT(SelectScreenOnDestroy, pGameLib + 0x673FD8);
HOOKPLT(SettingSelectionRender, pGameLib + 0x662850);
HOOKPLT(GxtTextGet, pGameLib + 0x66E78C);
HOOKPLT(SettingsScreen_Construct, pGameLib + 0x674018);
HOOKPLT(InitialiseRenderWare, pGameLib + 0x66F2D0);
HOOKPLT(InitialiseGame_SecondPass, pGameLib + 0x672178);
HOOKPLT(PlayerProcess, pGameLib + 0x673E84);
HOOK(RenderEffects, aml->GetSym(pGameHandle, "_Z13RenderEffectsv"));
HOOKPLT(RenderMenu, pGameLib + 0x674254);
HOOK(RenderPed, aml->GetSym(pGameHandle, "_ZN4CPed6RenderEv"));
HOOK(RenderVehicle, aml->GetSym(pGameHandle, "_ZN8CVehicle6RenderEv"));
HOOK(RenderObject, aml->GetSym(pGameHandle, "_ZN7CObject6RenderEv"));
HOOKPLT(DrawRadarBlips, pGameLib + 0x66E910);
HOOKPLT(GetTextureFromDB_HOOKED, pGameLib + 0x674708);
HOOKPLT(MainMenuAddItems, pGameLib + 0x67379C);
//HOOK(StartGameAddItems, aml->GetSym(pGameHandle, "_ZN14MainMenuScreen11OnStartGameEv"));
HOOKPLT(StartGameAddItems, pGameLib + 0x662AD8); // vtable fn
// Hooked settings functions
aml->Redirect(pGameLib + 0x29E6AA + 0x1, (uintptr_t)NewScreen_Controls_stub); NewScreen_Controls_backto = pGameLib + 0x29E6D2 + 0x1;
aml->Redirect(pGameLib + 0x2A49F6 + 0x1, (uintptr_t)NewScreen_Game_stub); NewScreen_Game_backto = pGameLib + 0x2A4A1E + 0x1;
aml->Redirect(pGameLib + 0x2A4BD4 + 0x1, (uintptr_t)NewScreen_Display_stub); NewScreen_Display_backto = pGameLib + 0x2A4BFC + 0x1;
aml->Redirect(pGameLib + 0x2A4D3C + 0x1, (uintptr_t)NewScreen_Audio_stub); NewScreen_Audio_backto = pGameLib + 0x2A4D64 + 0x1;
HOOKPLT(NewScreen_Language, pGameLib + 0x675D90);
// Slider drawing hook
//Redirect(pGameLib + 0x299660 + 0x1, (uintptr_t)DrawSlider_stub); DrawSlider_backto = pGameLib + 0x29967C + 0x1;
//aml->Write(pGameLib + 0x29967C, (uintptr_t)"\x0F\xA9", 2);
InitializeFunctions();
SET_TO(WorldPlayers, *(void**)(pGameLib + 0x6783C8));
// Remove an "EXIT" button from MainMenu (to set it manually)
aml->PlaceB(pGameLib + 0x29BEBE + 0x1, pGameLib + 0x29BF48 + 0x1);
// Scripting
InitializeSAScripting();
}
void SAUtils::InitializeVCUtils()
{
gxtErrorString = (unsigned short*)(pGameLib + 0x716C2C);
//aml->Unprot(pGameLib + 0x679A40, sizeof(void*));
//*(uintptr_t*)(pGameLib + 0x679A40) = (uintptr_t)pNewSettings;
//memcpy(pNewSettings, (int*)(pGameLib + 0x6E03F4), 1184);
HOOK(GxtTextGet, aml->GetSym(pGameHandle, "_ZN5CText3GetEPKc"));
HOOK(AsciiToGxtChar, aml->GetSym(pGameHandle, "_Z14AsciiToUnicodePKcPt"));
//HOOKPLT(NewScreen_Controls, pGameLib + 0x675CD8);
//HOOKPLT(NewScreen_Game, pGameLib + 0x674310);
//HOOKPLT(NewScreen_Display, pGameLib + 0x675150);
//HOOKPLT(NewScreen_Audio, pGameLib + 0x66FBA4);
//HOOKPLT(NewScreen_Language, pGameLib + 0x675D90);
//HOOKPLT(SelectScreenAddItem, pGameLib + 0x674518);
HOOK(SelectScreenOnDestroy, aml->GetSym(pGameHandle, "_ZN12CMenuManager4BackEv"));
//fnSettingsAddItem = (SettingsAddItemFn)(pGameLib + 0x19C840);
}
/* Interface */
/* Interface */
/* Interface */
uintptr_t SAUtils::IsFLALoaded()
{
return m_pHasFLA;
}
int SAUtils::AddSettingsItem(eTypeOfSettings typeOf, const char* name, int initVal, int minVal, int maxVal, OnSettingChangedFn fnOnValueChange, bool isSlider, void* switchesArray)
{
if(nNextSettingNum >= MAX_SETTINGS) return -1;
++nNextSettingNum;
AdditionalSetting* pNew = new AdditionalSetting;
pNew->nSettingId = nNextSettingNum;
pNew->eType = typeOf;
strncpy(pNew->szName, name, 32);
pNew->fnOnValueChange = fnOnValueChange;
pNew->byteItemType = isSlider ? ItemType_Slider : ItemType_WithItems;
pNew->nInitVal = (int)initVal;
pNew->nSavedVal = (int)initVal;
pNew->nMaxVal = maxVal;
pNew->pOwnData = NULL;
gMoreSettings.push_back(pNew);
pNewSettings[nNextSettingNum].values = (const char**)switchesArray; // Items of that setting
pNewSettings[nNextSettingNum].value = initVal; // Current value
pNewSettings[nNextSettingNum].defaultValue = initVal;
pNewSettings[nNextSettingNum].min = minVal; // Min slider value (min is -2millions) OR min count of items (keep it 0 maybe, if u dont need others)
pNewSettings[nNextSettingNum].max = maxVal; // Max slider value (max is 2millions) OR max count-1 of items
pNewSettings[nNextSettingNum].type = isSlider ? MST_Range : MST_Toggle; // Declare it as a slider (flags???)
return nNextSettingNum;
}
int SAUtils::ValueOfSettingsItem(int settingId)
{
if(settingId < 0 || settingId > nNextSettingNum) return 0;
return pNewSettings[settingId].value;
}
// 1.1
int SAUtils::AddClickableItem(eTypeOfSettings typeOf, const char* name, int initVal, int minVal, int maxVal, const char** switchesArray, OnSettingChangedFn fnOnValueChange)
{
return AddClickableItem(typeOf, name, initVal, minVal, maxVal, switchesArray, fnOnValueChange, NULL);
}
int SAUtils::AddClickableItem(eTypeOfSettings typeOf, const char* name, int initVal, int minVal, int maxVal, const char** switchesArray, OnSettingChangedFn fnOnValueChange, void* data)
{
if(nNextSettingNum >= MAX_SETTINGS) return -1;
++nNextSettingNum;
AdditionalSetting* pNew = new AdditionalSetting;
pNew->nSettingId = nNextSettingNum;
pNew->eType = typeOf;
strncpy(pNew->szName, name, 32);
pNew->fnOnValueChange = fnOnValueChange;
pNew->fnOnValueDraw = NULL;
pNew->fnOnButtonPressed = NULL;
pNew->byteItemType = ItemType_WithItems;
pNew->nInitVal = (int)initVal;
pNew->nSavedVal = (int)initVal;
pNew->nMaxVal = maxVal;
pNew->pOwnData = data;
gMoreSettings.push_back(pNew);
pNewSettings[nNextSettingNum].values = switchesArray;
pNewSettings[nNextSettingNum].value = initVal;
pNewSettings[nNextSettingNum].defaultValue = initVal;
pNewSettings[nNextSettingNum].min = minVal;
pNewSettings[nNextSettingNum].max = maxVal;
pNewSettings[nNextSettingNum].type = MST_Toggle;
return nNextSettingNum;
}
int SAUtils::AddSliderItem(eTypeOfSettings typeOf, const char* name, int initVal, int minVal, int maxVal, OnSettingChangedFn fnOnValueChange, OnSettingDrawedFn fnOnValueDraw)
{
return AddSliderItem(typeOf, name, initVal, minVal, maxVal, fnOnValueChange, fnOnValueDraw, NULL);
}
int SAUtils::AddSliderItem(eTypeOfSettings typeOf, const char* name, int initVal, int minVal, int maxVal, OnSettingChangedFn fnOnValueChange, OnSettingDrawedFn fnOnValueDraw, void* data)
{
if(nNextSettingNum >= MAX_SETTINGS) return -1;
++nNextSettingNum;
AdditionalSetting* pNew = new AdditionalSetting;
pNew->nSettingId = nNextSettingNum;
pNew->eType = typeOf;
strncpy(pNew->szName, name, 32);
pNew->fnOnValueChange = fnOnValueChange;
pNew->fnOnValueDraw = fnOnValueDraw;
pNew->fnOnButtonPressed = NULL;
pNew->byteItemType = ItemType_Slider;
pNew->nInitVal = (int)initVal;
pNew->nSavedVal = (int)initVal;
pNew->nMaxVal = maxVal;
pNew->pOwnData = data;
gMoreSettings.push_back(pNew);
pNewSettings[nNextSettingNum].values = NULL;
pNewSettings[nNextSettingNum].value = initVal;
pNewSettings[nNextSettingNum].defaultValue = initVal;
pNewSettings[nNextSettingNum].min = minVal;
pNewSettings[nNextSettingNum].max = maxVal;
pNewSettings[nNextSettingNum].type = MST_Range;
return nNextSettingNum;
}
// 1.2
void SAUtils::AddButton(eTypeOfSettings typeOf, const char* name, OnButtonPressedFn fnOnButtonPressed)
{
AdditionalSetting* pNew = new AdditionalSetting;
pNew->nSettingId = -1;
pNew->eType = typeOf;
strncpy(pNew->szName, name, 32);
pNew->fnOnValueChange = NULL;
pNew->fnOnValueDraw = NULL;
pNew->fnOnButtonPressed = fnOnButtonPressed;
pNew->byteItemType = ItemType_Button;
pNew->nInitVal = 0;
pNew->nSavedVal = 0;
pNew->nMaxVal = 0;
gMoreSettings.push_back(pNew);
}
uintptr_t* SAUtils::AddTextureDB(const char* name, bool registerMe)
{
if(!name || !name[0]) return NULL;
AdditionalTexDB* pNew = new AdditionalTexDB;
strncpy(pNew->szName, name, 32);
pNew->bRegister = registerMe;
pNew->cacheType = 6;
pNew->nDBPointer = 0;
gMoreTexDBs.push_back(pNew);
if(g_bIsGameStartedAlready)
{
pNew->nDBPointer = LoadTextureDB(name, false, 6);
if(pNew->nDBPointer != 0 && registerMe) RegisterTexDB(pNew->nDBPointer);
}
return &pNew->nDBPointer;
}
int* SAUtils::GetSettingValuePointer(int settingId)
{
return &pNewSettings[nNextSettingNum].value;
}
void SAUtils::AddIMG(const char* imgName)
{
if(!imgName || !imgName[0]) return;
gMoreIMGs.push_back(imgName);
if(g_bIsGameStartedAlready) AddImageToList(imgName, false);
}
// 1.3
static unsigned char nTabsIdCount = SETTINGS_COUNT - 1;
eTypeOfSettings SAUtils::AddSettingsTab(const char* name, const char* textureName)
{
AdditionalSettingsButton* pNew = new AdditionalSettingsButton;
strncpy(pNew->szName, name, 32);
strncpy(pNew->szTextureName, textureName, 32);
pNew->bUsesMenu = true;
gMoreSettingButtons[STB_Settings].push_back(pNew);
return (eTypeOfSettings)(++nTabsIdCount);
}
unsigned int SAUtils::GetCurrentMs()
{
return *m_snTimeInMilliseconds;
}
float SAUtils::GetCurrentFPS()
{
return *game_FPS;
}
uintptr_t SAUtils::GetTextureDB(const char* texDbName)
{
return GetTexDB(texDbName);
}
void SAUtils::RegisterTextureDB(uintptr_t textureDbPtr)
{
RegisterTexDB(textureDbPtr);
}