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Support for godot scene (*.tscn) patching? #93

@thiamine128

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@thiamine128

As STS2 migrates to Godot, scene files (*.tscn) are now used in the scenes folder. I'm currently working on a mod that requires modifying existing scenes (e.g adding a node to a prefab), but I'm concerned about compatibility. Would it be possible to introduce a generic scene patching framework in BaseLib?

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