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Copy pathSingleKeybindEditor.cs
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77 lines (74 loc) · 2.22 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MarsClientLauncher
{
public partial class SingleKeybindEditor : Form
{
public bool confirmed = false;
public Keybind keybind;
public SingleKeybindEditor()
{
InitializeComponent();
PopulateComboBoxes();
keybind = new Keybind()
{
game = null,
key = 0
};
}
public SingleKeybindEditor(Keybind pre)
{
InitializeComponent();
PopulateComboBoxes();
keybind = pre;
gameBox.SelectedItem = pre.game;
keyBox.SelectedItem = pre.key;
}
void PopulateComboBoxes()
{
foreach (var game in Data.keybinds.availableKeybinds)
{
gameBox.Items.Add(game);
}
foreach (Keys key in Enum.GetValues(typeof(Keys)))
{
keyBox.Items.Add(key);
}
}
private void cancel_Click(object sender, EventArgs e)
{
confirmed = false;
Close();
}
private void confirm_Click(object sender, EventArgs e)
{
if(keybind.key == 0)
{
MessageBox.Show("Please pick a key!", "Invalid keybind.", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (keybind.game == null)
{
MessageBox.Show("Please pick a game!", "Invalid keybind.", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
confirmed = true;
Close();
}
private void gameBox_SelectedIndexChanged(object sender, EventArgs e)
{
keybind.game = (KeybindGame)gameBox.SelectedItem;
}
private void keyBox_SelectedIndexChanged(object sender, EventArgs e)
{
keybind.key = (Keys)keyBox.SelectedItem;
}
}
}