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BuffAbility_CustomBuff1.cs
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36 lines (32 loc) · 1.11 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ForestForTheFlames
{
public class BuffAbility_CustomBuff1 : BuffAbility
{
public override void OnRoundStart_After_Event(BattleUnitModel unit, BATTLE_EVENT_TIMING timing, BuffInfo info)
{
Logger.Log("Hello, from buffs!!!");
unit.AddShield(100, false, ABILITY_SOURCE_TYPE.BUFF, timing);
base.OnRoundStart_After_Event(unit, timing, info);
}
public override void OnBattleStart(BattleUnitModel unit, BATTLE_EVENT_TIMING timing, BuffInfo info)
{
Logger.Log("hiiiii from buff");
base.OnBattleStart(unit, timing, info);
}
public override void OnBattleEnd(BattleUnitModel unit, BATTLE_EVENT_TIMING timing, BuffInfo info)
{
Logger.Log("hiiii from end buff");
base.OnBattleEnd(unit, timing, info);
}
public override int GetActionSlotAdder()
{
Logger.Log("action, from buffs!!!");
return 5;
}
}
}