+<p>곡은 <mjx-container class="MathJax" jax="CHTML" style="font-size: 109%; position: relative;"><mjx-math class="MJX-TEX" aria-hidden="true"><mjx-mi class="mjx-i"><mjx-c class="mjx-c1D441 TEX-I"></mjx-c></mjx-mi></mjx-math><mjx-assistive-mml unselectable="on" display="inline"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>N</mi></math></mjx-assistive-mml><span aria-hidden="true" class="no-mathjax mjx-copytext">$N$</span></mjx-container>개의 구간으로 이루어져 있고, 어떠한 구간 <mjx-container class="MathJax" jax="CHTML" style="font-size: 109%; position: relative;"><mjx-math class="MJX-TEX" aria-hidden="true"><mjx-mi class="mjx-i"><mjx-c class="mjx-c1D456 TEX-I"></mjx-c></mjx-mi></mjx-math><mjx-assistive-mml unselectable="on" display="inline"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>i</mi></math></mjx-assistive-mml><span aria-hidden="true" class="no-mathjax mjx-copytext">$i$</span></mjx-container> <mjx-container class="MathJax" jax="CHTML" style="font-size: 109%; position: relative;"><mjx-math class="MJX-TEX" aria-hidden="true"><mjx-mo class="mjx-n"><mjx-c class="mjx-c28"></mjx-c></mjx-mo><mjx-mn class="mjx-n"><mjx-c class="mjx-c31"></mjx-c></mjx-mn><mjx-mo class="mjx-n" space="4"><mjx-c class="mjx-c2264"></mjx-c></mjx-mo><mjx-mi class="mjx-i" space="4"><mjx-c class="mjx-c1D456 TEX-I"></mjx-c></mjx-mi><mjx-mo class="mjx-n" space="4"><mjx-c class="mjx-c2264"></mjx-c></mjx-mo><mjx-mi class="mjx-i" space="4"><mjx-c class="mjx-c1D441 TEX-I"></mjx-c></mjx-mi><mjx-mo class="mjx-n"><mjx-c class="mjx-c29"></mjx-c></mjx-mo></mjx-math><mjx-assistive-mml unselectable="on" display="inline"><math xmlns="http://www.w3.org/1998/Math/MathML"><mo stretchy="false">(</mo><mn>1</mn><mo>≤</mo><mi>i</mi><mo>≤</mo><mi>N</mi><mo stretchy="false">)</mo></math></mjx-assistive-mml><span aria-hidden="true" class="no-mathjax mjx-copytext">$(1 \le i \le N)$</span></mjx-container>에 대해 코더빡은 해당 구간을 플레이할지, 포기할지 선택할 수 있다. 해당 구간을 플레이할 때 얻을 수 있는 점수는 <mjx-container class="MathJax" jax="CHTML" style="font-size: 109%; position: relative;"><mjx-math class="MJX-TEX" aria-hidden="true"><mjx-msub><mjx-mi class="mjx-i"><mjx-c class="mjx-c1D460 TEX-I"></mjx-c></mjx-mi><mjx-script style="vertical-align: -0.15em;"><mjx-mi class="mjx-i" size="s"><mjx-c class="mjx-c1D456 TEX-I"></mjx-c></mjx-mi></mjx-script></mjx-msub></mjx-math><mjx-assistive-mml unselectable="on" display="inline"><math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mi>s</mi><mi>i</mi></msub></math></mjx-assistive-mml><span aria-hidden="true" class="no-mathjax mjx-copytext">$s_i$</span></mjx-container>점이며, 체력을 <mjx-container class="MathJax" jax="CHTML" style="font-size: 109%; position: relative;"><mjx-math class="MJX-TEX" aria-hidden="true"><mjx-msub><mjx-mi class="mjx-i"><mjx-c class="mjx-c210E TEX-I"></mjx-c></mjx-mi><mjx-script style="vertical-align: -0.15em;"><mjx-mi class="mjx-i" size="s"><mjx-c class="mjx-c1D456 TEX-I"></mjx-c></mjx-mi></mjx-script></mjx-msub></mjx-math><mjx-assistive-mml unselectable="on" display="inline"><math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mi>h</mi><mi>i</mi></msub></math></mjx-assistive-mml><span aria-hidden="true" class="no-mathjax mjx-copytext">$h_i$</span></mjx-container>만큼 소모한다. 구간을 포기할 때는, 점수를 얻지 못하고 체력도 소모하지 않는다.</p>
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